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Tweak quiet move bonus
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Improving quiet move bonus by replacing bestvalue and alpha comparison, with
checking the statScore of the previous search step instead.

Inspired by @locutus2

Passed STC:
https://tests.stockfishchess.org/tests/view/657f22fb893104ee25b614e8
LLR: 2.96 (-2.94,2.94) <0.00,2.00>
Total: 51296 W: 13121 L: 12774 D: 25401
Ptnml(0-2): 225, 5986, 12868, 6355, 214

Passed LTC:
https://tests.stockfishchess.org/tests/view/658024a2893104ee25b62587
LLR: 2.94 (-2.94,2.94) <0.50,2.50>
Total: 82758 W: 20606 L: 20189 D: 41963
Ptnml(0-2): 51, 9149, 22555, 9580, 44

closes #4930

Bench: 1312822
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FauziAkram authored and Disservin committed Dec 22, 2023
1 parent 358a853 commit fbdf5d9
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/search.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -748,7 +748,7 @@ Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, boo
// Use static evaluation difference to improve quiet move ordering (~4 Elo)
if (is_ok((ss - 1)->currentMove) && !(ss - 1)->inCheck && !priorCapture)
{
int bonus = std::clamp(-13 * int((ss - 1)->staticEval + ss->staticEval), -1555, 1452);
int bonus = std::clamp(-13 * int((ss - 1)->staticEval + ss->staticEval), -1652, 1546);
thisThread->mainHistory[~us][from_to((ss - 1)->currentMove)] << bonus;
if (type_of(pos.piece_on(prevSq)) != PAWN && type_of((ss - 1)->currentMove) != PROMOTION)
thisThread->pawnHistory[pawn_structure(pos)][pos.piece_on(prevSq)][prevSq] << bonus / 4;
Expand Down Expand Up @@ -1344,7 +1344,7 @@ Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, boo
// Bonus for prior countermove that caused the fail low
else if (!priorCapture && prevSq != SQ_NONE)
{
int bonus = (depth > 6) + (PvNode || cutNode) + (bestValue < alpha - 656)
int bonus = (depth > 6) + (PvNode || cutNode) + ((ss - 1)->statScore < -18782)
+ ((ss - 1)->moveCount > 10);
update_continuation_histories(ss - 1, pos.piece_on(prevSq), prevSq,
stat_bonus(depth) * bonus);
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