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Additional Tal'Dorei material #362

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4 changes: 2 additions & 2 deletions data/taldorei/classes.json

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18 changes: 18 additions & 0 deletions data/taldorei/document.json
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"copyright": "Critical Role: Tal’Dorei Campaign Setting is ©2017 Green Ronin Publishing, LLC. All rights reserved.",
"url": "https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/",
"ogl-lines":[
"OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.",
"1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, Language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, Spells, enchantments, personalities, teams, personas, likenesses and Special abilities; places, locations, environments, creatures, Equipment, magical or supernatural Abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the OPEN Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to Identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.",
"2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or Conditions may be applied to any Open Game Content distributed using this License.",
"3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.",
"4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.",
"5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original Creation and/or You have sufficient rights to grant the rights conveyed by this License.",
"6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.",
"7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.",
"8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.",
"9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.",
"10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.",
"11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.",
"12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.",
"13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.",
"14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.",
"15. COPYRIGHT NOTICE",
"Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.",
"System Reference Document 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.",
"Critical Role: Tal’Dorei Campaign Setting, Copyright 2017, Green Ronin Publishing, LLC. Authors: Matt Mercer with James Haeck.",
"**Product Identity:** The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names, dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)",
"**Open Content:** Rules and game mechanics (but not Product Identity) on pages 26, 45, 55, 59, 65, 93, and Chapters 3 and 4 are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission."
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78 changes: 76 additions & 2 deletions data/taldorei/feats.json
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[
{
"name": "Cruel",
"prerequisite": null,
"desc": "The challenges and struggles you’ve faced throughout your life have left you ruthless in combat, relishing in the pain you inflict.",
"effects_desc": [
"* You have a number of cruelty points equal to your proficiency modifier. Once per turn, whenever you deal damage to a creature with an attack, you can spend one cruelty point to deal an additional 1d6 damage of the attack damage type to that creature.",
"* You can also spend one cruelty point when you score a critical hit against a creature to regain 1d6 hit points.",
"* While making a Charisma (Intimidation) check that involves inflicting pain, you can spend one cruelty point to gain advantage on the roll.",
"* You regain your expended cruelty points when you finish a long rest."
]
},
{
"name": "Dual-focused",
"prerequisite": "The ability to cast at least one spell",
"desc": "Countless hours have been spent training your mind to maintain focus on concurrent incantations, taxing as the process may be.",
"effects_desc": [
"* If you attempt to cast a spell that requires concentration while already concentrating on an existing spell, you can maintain concentration on both spells simultaneously.",
"* If you take damage during this time, you must make a concentration check for each spell individually.",
"* At the end of each turn where you have two spells you are concentrating on, you must make a Constitution saving throw (DC equals 8 + both spells’ levels combined). On a success, you maintain concentration on both spells. On a failure, you lose concentration on both spells."
]
},
{
"name": "Flash Recall",
"prerequisite": "The ability to prepare spells, and cast at least one spell",
"desc": "You’ve developed the ability to instantly recall an unprepared spell in moments of sudden necessity. As an action, you can instantly prepare a spell from your available class spell list (or spellbook, if you prepare spells from one) that you did not have prepared. This spell choice must be of a level for which you have spell slots. You then lose preparation of a different spell of your choice of equal or higher spell level. If you are multiclassed, you can only Flash Recall spells from a class that prepares spells. Once you use this ability, you must finish a short or long rest before you can use it again.",
"effects_desc": []
},
{
"name": "Gambler",
"prerequisite": null,
"desc": "Spending countless hours winning and losing coin in alestained taverns has forged you into a consummate gambler and chance-seeking addict. You gain the following benefits and features:",
"effects_desc": [
"* Increase your Charisma score by 1, to a maximum of 20.",
"* You gain proficiency with two types of gaming sets of your choice.",
"* You have advantage on Charisma (Deception) checks to bluff opponents in games of chance, and Charisma (Persuasion) checks to convince others to join you for a game.",
"* You have a reputation as a card shark in some circles. Some folks may avoid playing you for this reason, while other higher-stakes gamblers may seek you out specifically.",
"* When you take the Carousing downtime action, you may reroll your result once, but must keep the results of the second roll."
]
},
{
"name": "Mending Affinity",
"prerequisite": null,
"desc": "Your body has begun to adapt extremely well to healing itself through extraordinary means, gifting you the following benefits:",
"effects_desc": [
"* Increase your Constitution score by 1, to a maximum of 20.",
"* When a creature uses a healer’s kit to stabilize you when you are dying, you also regain hit points equal to your proficiency modifier.",
"* Whenever you regain hit points as a result of a spell, potion, or class ability, you regain additional hit points equal to your proficiency modifier."
]
},
{
"name": "Mystic Conflux",
"prerequisite": null,
"desc": "Through your repeated exposure to the natural flow of arcane magic, you’ve adapted to attune with additional enchantments, though the process can be physically taxing. You gain the following benefits:",
"effects_desc": [
"* You have advantage on Intelligence (Arcana) checks when investigating the nature of a magical object or device.",
"* You can now be attuned to a maximum of four magical items, rather than the normal limit of three. Other attunement limitations still apply."
]
},
{
"name": "Rapid Drinker",
"prerequisite": "*N/A*",
"prerequisite": null,
"desc": "Through a lifestyle of hard, competitive drinking, you’ve learned how to quaff drinks at an incredibly accelerated pace. You gain the following benefits:",
"effects_desc": [
"* You can drink a potion as a Bonus action, instead of as an action.",
"* You have advantage on any saving throws triggered by ingesting an alcoholic or dangerous substance."
]
},
{
"name": "Spelldriver",
"prerequisite": "Character level 8th or higher",
"desc": "Through intense focus, training, and dedication, you’ve harnessed the techniques of rapid spellcasting. You are no longer limited to only one non-cantrip spell per turn. However, should you cast two or more spells in a single turn, only one of them can be of 3rd level or higher.",
"effects_desc": []
},
{
"name": "Thrown Arms Master",
"prerequisite": null,
"desc": "You’ve honed your ability to lob weaponry into the fray, including weapons not meant for ranged combat. You gain the following benefits:",
"effects_desc": [
"* Increase your Strength or Dexterity score by 1, to a maximum of 20.",
"* Simple and martial melee weapons without the thrown property can be treated as if they have the thrown property. One-handed weapons have a range of 20/60, while two-handed weapons have a range of 15/30.",
"* Weapons that naturally have the thrown property increase their range by +20/+40.",
"* When you miss with a thrown weapon attack using a light weapon, the weapon immediately boomerangs back into your grasp."
]
}
]
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