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Fixied shadow elves spells. #509

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4 changes: 2 additions & 2 deletions data/v1/menagerie/Monster.json
Original file line number Diff line number Diff line change
Expand Up @@ -24170,7 +24170,7 @@
"cr": 5.0,
"actions_json": "[{\"name\": \"Multiattack\", \"desc\": \"The warrior attacks twice.\"}, {\"name\": \"Shortsword\", \"desc\": \"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.\"}, {\"name\": \"Hand Crossbow\", \"desc\": \"Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.\"}]",
"bonus_actions_json": "null",
"special_abilities_json": "[{\"name\": \"Shadow Elf Spellcasting\", \"desc\": \"The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components:\"}]",
"special_abilities_json": "[{\"name\": \"Shadow Elf Spellcasting\", \"desc\": \"The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components:\n*At Will:* _dancing lights_ \n*1/day each:* _darkness, faerie fire_\"}]",
"reactions_json": "null",
"legendary_desc": "",
"legendary_actions_json": "null",
Expand Down Expand Up @@ -24378,7 +24378,7 @@
"cr": 0.25,
"actions_json": "[{\"name\": \"Shortsword\", \"desc\": \"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.\"}, {\"name\": \"Hand Crossbow\", \"desc\": \"Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.\"}]",
"bonus_actions_json": "null",
"special_abilities_json": "[{\"name\": \"Shadow Elf Spellcasting\", \"desc\": \"The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:\"}]",
"special_abilities_json": "[{\"name\": \"Shadow Elf Spellcasting\", \"desc\": \"The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:\n*At Will:* _dancing lights_ \n*1/day each:* _darkness, faerie fire_\"}]",
"reactions_json": "null",
"legendary_desc": "",
"legendary_actions_json": "null",
Expand Down
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