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RoadMap
Christophe Pradal edited this page May 18, 2016
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Convert MTG to xeg (issues)
- create a branch mtg2xeg
- make a test using a MappleT MTG and a PlantGL Scene Graph
- Algorithm:
- Build a MTG with topology, geometry/color and properties
- Convert the topology: Capture in scale and between scale relationships
- convert the geometry Transform global geometry to turtle commands (XEG geometry and Shapes)
- convert the properties
Problems:
- We may have several shapes for one topological object: A metamer may hae a stem a petiol and a leaf How to represent it in xeg?
- Define a generic algorithm to convert absolute geometry to turtle commands