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Tentative Launch | November Deadline

Closed Dec 11, 2014 100% complete

This Milestone has a hard deadline.

This Milestone can be considered cleared when:

  • Unit tests have been implemented that allow us to test that:
    • [Cleared] The game builds.
    • [Cleared] The embodiment can be created without error.
    • [Cleared] The embodiment can use its planner to accomplish a single task.
    • [Postponed] The embodiment can come up with a new p…

This Milestone has a hard deadline.

This Milestone can be considered cleared when:

  • Unit tests have been implemented that allow us to test that:
    • [Cleared] The game builds.
    • [Cleared] The embodiment can be created without error.
    • [Cleared] The embodiment can use its planner to accomplish a single task.
    • [Postponed] The embodiment can come up with a new plan if it's original plan fails (Currently this test would always fail, as something actually is broken with the planner.)
  • [Progress Made] Documentation for the existing code has been produced.
  • [Progress Made] Steps have been taken to make the first round of developers aware of what problems will be had with the initial release.
  • [Cleared] The networking bug is fixed.

This Milestone does not have anything to do with or entail the following features:

  • Cubiquity
  • Bug Fixes (ie: failure to regenerate the collision mesh)
  • Refactoring of Spaghetti Code

(Aforementioned features may be worked on as part of additional Milestones; however they are simply not part of this one.)

This Milestone has the additional subordinate goals:

  • The new code should not be incredibly hacky. A few modest refactorings, such as passing in an additional parameter, can be handled at this stage.
  • Alterations should be clearly mentioned.

This milestone is closed.

No open issues remain. View closed issues or see open milestones in this repository.