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Tentative Launch | November Deadline
Closed Dec 11, 2014
100% complete
This Milestone has a hard deadline.
This Milestone can be considered cleared when:
- Unit tests have been implemented that allow us to test that:
- [Cleared] The game builds.
- [Cleared] The embodiment can be created without error.
- [Cleared] The embodiment can use its planner to accomplish a single task.
- [Postponed] The embodiment can come up with a new p…
This Milestone has a hard deadline.
This Milestone can be considered cleared when:
- Unit tests have been implemented that allow us to test that:
- [Cleared] The game builds.
- [Cleared] The embodiment can be created without error.
- [Cleared] The embodiment can use its planner to accomplish a single task.
- [Postponed] The embodiment can come up with a new plan if it's original plan fails (Currently this test would always fail, as something actually is broken with the planner.)
- [Progress Made] Documentation for the existing code has been produced.
- [Progress Made] Steps have been taken to make the first round of developers aware of what problems will be had with the initial release.
- [Cleared] The networking bug is fixed.
This Milestone does not have anything to do with or entail the following features:
- Cubiquity
- Bug Fixes (ie: failure to regenerate the collision mesh)
- Refactoring of Spaghetti Code
(Aforementioned features may be worked on as part of additional Milestones; however they are simply not part of this one.)
This Milestone has the additional subordinate goals:
- The new code should not be incredibly hacky. A few modest refactorings, such as passing in an additional parameter, can be handled at this stage.
- Alterations should be clearly mentioned.
This milestone is closed.
No open issues remain. View closed issues or see open milestones in this repository.