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0.10.0 - Release checklist #5870

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ofTheo opened this issue Feb 6, 2018 · 13 comments
Closed
27 tasks done

0.10.0 - Release checklist #5870

ofTheo opened this issue Feb 6, 2018 · 13 comments
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@ofTheo
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ofTheo commented Feb 6, 2018

Just to help consolidate everything needed for 0.10.0 release. Will add links to issues based on testing the nightly packages on different platforms.

0.10.0 SPECIFIC:

Platform Issues:
OSX

iOS

Android

Linux

  • Patch glm so it compiles on latest gcc versions

Examples:

  • easycam example - inertia doesn’t work - jumps back to 0
  • ofBox example OF logo backwards / inverted ofDrawBox seems to map textures mirrored #3139
  • ofNode example really strange starting view - under the plane
  • 3dModelLoader example - number 3 doesn’t load - lighting is weird
  • advanced3d example seems strange - camera views don’t seem right and naming seems weird ( check up vector version of lookAt (maybe related to ortho cam projection calc, see fix ortho projection matrix calc #5887 ) )
  • regularExpressionExample doesn’t load image
  • imageSaver example - doesn’t show saved image ( blank where image should be )
  • systemSpeak example - sound doesn’t work - voice Cellos not found
  • transformFeedbackExample black screen
  • gaussianBlurFilter shader example looks broken / glitchy
  • fontShapesExample right most letter doesn’t load fontShapesExample not working #5863
  • soundBufferExample crashes on exit, needs ofSoundStreamClose to be called on exit

GENERAL:

  • work through the release preparation checklist and...
  • update the change log.
  • update version defines in ofConstants.h.
  • change the version on ofSite and make packages.
@ofTheo ofTheo self-assigned this Feb 6, 2018
@ofTheo ofTheo added this to the 0.10.0 milestone Feb 6, 2018
@kyeshmz
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kyeshmz commented Feb 8, 2018

Concerning
ofBox example OF logo backwards / inverted
I see myself being redirected to issue #3139 and PR #3167, does the inverting need more discussion or how should this go through?

Edit: #5884 this pull seems to fix this, checks out

@arturoc
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arturoc commented Feb 8, 2018

about transform feedback, it's just not supported in osx cause the supported gl version in osx is too old

@arturoc
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arturoc commented Feb 8, 2018

just pushed a fix for the soundBuffer example crashing but it wasn't really crashing in linux so not sure if it really fixes it, @ofTheo if you can take a look in osx?

@ofTheo
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ofTheo commented Feb 8, 2018

@arturoc - soundBuffer is fixed now! Thanks!

@jvcleave
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I would add this one to the list as the RPi doesn't work under Raspbian Stretch without the fixes by @bakercp

#5741

@ofZach
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ofZach commented Apr 1, 2018

@ofTheo I think this change would be good to consider getting in for 0.1 --

#5895

on iOS the lib gets rebuilt on every project so it's very time consuming. This should just be a change to the OF lib and template, I can poke around at it today.

@arturoc
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arturoc commented Apr 1, 2018

@ofZach yeah please if you can fix that one that would be really useful

@neilmendoza
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The project generator is not compiling on nightly on a Raspberry Pi.

#5741

@hamoid
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hamoid commented Apr 3, 2018

If you #include "ofSoundPlayer.h" in your own class and then try to do soundButton.load("of.mp3"); it fails to compile unless you also #include "ofFileUtils.h". I think this is due to the clean up of includes, which I'm happy about. But is this expected? Or should ofFileUtils be included in ofSoundPlayer? And maybe in other classes that load stuff? (I didn't check)

@arturoc
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arturoc commented Apr 3, 2018

@hamoid i think we should leave it like this, including ofFileUtils includes boost headers right now which slows things down quite a bit.

Once 0.10 is released i want to completely remove boost since all compilers we use already have std::filesystem in their newest releases so by the time we release the next major version it will fine. We can then test if adding std::filesystem to the headers that need it slows things down as much as it does now

@cuinjune
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cuinjune commented Apr 5, 2018

Hi, @ofTheo Could you please check #5874 if possible?
Thank you so much!

@roymacdonald
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HI, I just found a problem in the audioIn and audioOut examples.
I placed this issue about these #5953
Maybe someone here can shed some light on it.
all the best

@roymacdonald
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Hi, just made some fixes so all the examples can compile, just tested on macos, but these errors will appear on any platform, so this fix should work for all.
#5982

@arturoc arturoc closed this as completed May 7, 2018
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