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Alright, this turned out to be quite an instructive investigation.
Animated QML items are great looking, but turns out they end up flooding the main app event queue, which in turn has some significant consequence when trying to invoke methods on the main app thread (e.g. rendering maps with data-defined expression that require a main thread method invocation).
The biggest issue here turned out to be the legend. Even if an animated item is not visible, the animation does run and does trigger a lot of event. In our case, we had an animated tracker badge for each legend item triggering events, which meant that a large project would create loads and loads of events.
Solution: if an animation isn't providing that much more visual feedback, kill it. If it's important or can be confined, insure it's only running when needed.