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Added the vocation base id and the functions to manage it instead of the "client id" #11
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New lua function: vocation:getBaseId() New c++ function vocation->getBaseId() The idea of the base id is that the "promotions" have the same id as the base vocation, so that it is not necessary to have repetitions of ifs and if a new vocation is added, it will also not be necessary to register them in the scripts that call the vocations , because the id is the same. This function should only be used in scripts that will be used by all base vocations. For example, if a spell can be buy by the "knight" or "elite knight", then you can use vocation:getBaseId() It is always preferable to use vocation:getBaseId() when possible.
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dudantas
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Aug 25, 2021
dudantas
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added the vocation base id and the functions to manage it instead of the "client id"
Added the vocation base id and the functions to manage it instead of the "client id"
Aug 30, 2021
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luan
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This change deals with the LuaScriptInterface decouple, being that totally organized and broken into files for each class. Totaling 105 new files properly organized. There are also some bug fixes and file indentation. Thanks and credits to @lgrossi and @foot, who helped with logic and how to decouple and fix all bugs. Co-authored-by: lgrossi <lucas.ggrossi@gmail.com> Co-authored-by: Renato Foot <costallat@hotmail.com>
luan
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Jul 11, 2023
…the "client id" (#11) New lua function: vocation:getBaseId() New c++ function vocation->getBaseId() The idea of the base id is that the "promotions" have the same id as the base vocation, so that it is not necessary to have repetitions of ifs and if a new vocation is added, it will also not be necessary to register them in the scripts that call the vocations , because the id is the same. This function should only be used in scripts that will be used by all base vocations. For example, if a spell can be buy by the "knight" or "elite knight", then you can use vocation:getBaseId() It is always preferable to use vocation:getBaseId() when possible.
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New lua function: vocation:getBaseId()
New c++ function vocation->getBaseId()
The idea of the base id is that the "promotions" have the same id as the base vocation, so that it is not necessary to have repetitions of ifs and if a new vocation is added, it will also not be necessary to register them in the scripts that call the vocations , because the id is the same. This function should only be used in scripts that will be used by all base vocations.
For example, if a spell can be buy by the "knight" or "elite knight", then you can use vocation:getBaseId()
It is always preferable to use vocation:getBaseId() when possible.