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{{GRF_TITLE}} ----------------------------------- Contents: 1 About 2 Requirements 3 Installation 3.1 Parameter settings 4 Usage 4.1 List of vehicles 5 License 6 Credits 7 Building from source 7.1 Obtaining the source 7.2 Dependencies 7.3 Makefile targets 7.4 Speed issues ------- 1 About ------- Dutch Trains is New Graphics Set which adds a great number of both historical and current Dutch trains to OpenTTD. {{GRF_TITLE}} Filename: {{FILENAME}} MD5Hash: {{GRF_MD5}} Version: {{REPO_REVISION}} GRF ID: {{GRF_ID}} -------------- 2 Requirements -------------- You need a recent version of OpenTTD to be able to use all features of the Dutch Tram Set. A recent version of OpenTTD can be obtained from http://www.openttd.org/. If you play TTDPatch, you can get an older version of this set that works in TTDPatch from here: http://users2.tt-forums.net/dutchset/downloads.php -------------- 3 Installation -------------- By far the easiest way to install is to aquire the Dutch Trains via the ingame Content Download feature. How to do this is explained at http://wiki.openttd.org/Online_content. If you somehow cannot use the Content Download feature, you need to copy the Dutch Trains .grf file to the OpenTTD data directory. The OpenTTD readme explains where you can find this directory. The final step is to activate the Dutch Trains. This is done via the NewGRF Settings window, which is explained here: http://wiki.openttd.org/NewGRF. Now you can use the Dutch Trains in your new games. 3.1 Parameter Settings ---------------------- ------- 4 Usage ------- 4.1 List of vehicles -------------------- --------- 5 License --------- Dutch Trains - Trains of The Netherlands for OpenTTD Copyright (C) 2003-2011 Dutch Trainset Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. --------- 6 Credits --------- Dutch Trainset Team: -------------------- * Hyronymus * Purno * Bastiaan Graphics by: * Bastiaan, * DanMacK, * Purno, * Snail, * Wile E. Coyote * and others Coded by: * FooBar Makefile system: ---------------- Ingo von Borstel (planetmaker) Special Thanks to: ------------------ * NML developers * AndersI and jvassie * Everybody involved with the development of Dutch Trainset v1.0 * #openttdcoop DevZone for providing the repository, bug tracker, nightly builds and much more! ---------------------- 7 Building from source ---------------------- Usually there's not much which needs to be changed when you obtain the source. Your friends will usually be make make install Both will build the grf from source, the latter will also try to copy the grf into your grf folder so that it is available for testing and use straight away. 7.1 Obtaining the source ------------------------ The source code can be obtained from the #openttdcoop DevZone at http://dev.openttdcoop.org/projects/dutchtramset or via mercurial checkout hg clone http://hg.openttdcoop.org/dutchtramset 7.2 Dependencies ---------------- Requirements for running the Makefile successfully: NML gcc md5sum (or md5 on Mac) make mercurial (recommended) python (recommended) If you want to bundle the grf, you'll need additionally tar zip bzip2 unix2dos (optional) Windows only: On Windows systems this means that you'll need to install MinGW and MSys in order to obtain a posix compatible environment. Then the makefile can be called the very same way as it is on linux and mac systems. MinGW/MSys contain the above mentioned programmes (except NML of course) and can be obtained from http://www.mingw.org/ That site also features an excellent walk-through on how to install it.0 If you use for OpenTTD data folder a non-default path or Windows with a non-English localization make sure to copy Makefile.local.sample to Makefile.local and edit the line with INSTALLDIR = accordingly so that it shows the full path to your OpenTTD data directory. 7.3 Makefile targets -------------------- A brief overview over all Makefile targets is given here: all: This is the default target, if also no parameter is given to make. It will simply build the grf file, if it needs building depend: Re-run the dependency check. Usually not manually needed. docs: Build the documentation files bundle: This target will create a directory called "<name>-nightly" and copy the grf file there and the documentation files, readme.txt, changelog.txt and license.txt bundle_zip This will zip the bundle directory into one zip for distribution bundle_tar This will tar the bundle directory into a tar archive for distribution or upload to bananas bundle_src Creates a source bundle install: This will create a tar archive (like bundle_tar) and copy it into the INSTALLDIR as specified in Makefile.local (or the default dir, if that isn't defined). Don't rely on a good detection of the default installation directory. It's especially bound to fail on windows machines. distclean: This phony target cleans everything from a source bundle which wasn't shipped. clean: This phony target will delete all files which this Makefile will create mrproper: This phony target will delete also all directories created by different Makefile targets remake: It's a shortcut for first cleaning the dir and then making the grf anew. addcheck: Check whether there are some files required but not part of the repository. check: Check the md5sum of the built newgrf against the supplied md5sum (Intended to be used when building from tar balls) 7.4 Speed issues ---------------- A note concerning the speed of the makefile: It seems that the required tools using MinGW and / or msys are thoroughly slow on Windows. A few example run times for OpenGFX, same processor type (both core 2 duo, 2.26GHz for the windows machine, 2.0 GHz for the OSX machine). Note that the values given are the 'real' time. Even though this varies more and is dependent on the processor load, that's what you have to wait for; the 'user' times are quite low on the Windows machine (~16s), but that by no means reflects the build time. Times are from OpenGFX r539 with makefile r199. DEP_CHECK_TYPE Windows bash native native in VM (OSX) none 1m23.360s - 0m32.781s mdep 1m54.484s 0m30.164s 0m33.807s normal 2m37.857s - 0m36.528s
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