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The standard shader mixes detail albedo like this:
Base Albedo * ( ( 1 - Detail Mask * Detail Strength ) + Detail Albedo * 2 * Detail Mask * Detail Strength )
Which is different from HDRP albedo mixing which remaps albedo to a -1 1 range and then lerps to it.
From SyncLinear.com | ORL-73
The text was updated successfully, but these errors were encountered:
This is going to be released with 6.4.0
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added support for legacy detail albedo mixing, closes #73
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orels1
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The standard shader mixes detail albedo like this:
Base Albedo * ( ( 1 - Detail Mask * Detail Strength ) + Detail Albedo * 2 * Detail Mask * Detail Strength )
Which is different from HDRP albedo mixing which remaps albedo to a -1 1 range and then lerps to it.
From SyncLinear.com | ORL-73
The text was updated successfully, but these errors were encountered: