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    • We create a cute (or not so cute, its up to you) animal using organic modelling techniques. We cover metaballs, sculpting tools, hair particles and some environment creation. (Ref: FL_CBC)
      MIT License
      0200Updated May 18, 2020May 18, 2020
    • Emphasising how naming is critical. Working with different level of detail. Learning how to make Bump Maps, Normal Maps. This will be focused mainly on modelling an interior environment. (Ref: GA_CBC)
      0300Updated Jan 16, 2020Jan 16, 2020
    • An animated lamp, like the famous movie lamp. (PL_CBC)
      0100Updated Oct 19, 2019Oct 19, 2019
    • Learn more advanced modelling techniques, sharing models across blender files and used your first textures. Our Reference: (CP_CBC)
      MIT License
      0500Updated May 24, 2019May 24, 2019
    • A bowling ball and bowling pin to demonstrate more mesh concepts, simple materials, and the physics engine. (BA_CBC)
      MIT License
      1300Updated Feb 25, 2019Feb 25, 2019
    • Basic box modelling in Blender. The files from the Complete Blender Creator course. (BK_CBC) http://gdev.tv/cbcgithub
      MIT License
      0800Updated Feb 11, 2019Feb 11, 2019
    • Setup Blender, and understand how to manage the window layout. (GG_CBC) http://gdev.tv/cbcgithub http://gdev.tv/cbcgithub
      21600Updated Jan 10, 2019Jan 10, 2019