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fix: Implement redepositing of forfeited incentives #7746
fix: Implement redepositing of forfeited incentives #7746
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Ah, at first I was trying to understand why the Coins array but this makes sense!
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Yeah also we'd need to track forfeits separately regardless to know which incentives were forfeited from which accumulators, so something of this form would be necessary regardless
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You can probably ignore this comment but, why not just send to the community pool? Just thinking in the event of unexpectedly being able to trigger this as a bug I would rather funds get sent to the community pool instead of the exploiter.
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This basically makes it so the logic is "do uptime incentives if possible, but fall back to status quo incentives if not". It feels like this is the most appropriate approach, especially since this logic will be affecting external incentives as well (who probably would prefer incentivizing active MMs over sending to community pool)
Also in the case where there's a bug in related logic, imo having the pool fall back to regular incentives seems more appropriate than bricking all incentives and sending them to community pool