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Reduce oscillations of buoys in perception task #699

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merged 3 commits into from
Jul 3, 2023

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tejalbarnwal
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aims to close #689

Summary:
A detailed analysis of the various parameters can be found in the discussion of the associated issue.
The following updates have been done:

  1. Round Buoys:
    geometry radius updated to 0.21(for both perception_task1 and perception_task2)
    updated drag coefficient to 75(for both perception_task1 and perception_task2)
    updated spawning z=0.7 in perception_task1
  2. Marker Buoys
    Updated spawning z=0.7 for both (perception_task1 and perception_task2)
    Updated linear drag coefficient to 50 in perception_task2 to reduce the magnitude of oscillations a little.

Test:
Run 2023_practice/practice_2023_perception1_task and 2023_practice/practice_2023_perception2_task worlds

Results:

perception_task1.mp4
perception_task2.mp4

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@caguero caguero left a comment

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This changes work for me great.

I think we should propagate these changes to the rest of the worlds in a separate PR for the next release.

@caguero caguero merged commit 9e9a743 into main Jul 3, 2023
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@caguero caguero mentioned this pull request Aug 22, 2023
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Bouncing buoys in perception task
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