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Version 1.8 Patch 4 | ||
=================== | ||
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# Bug Fixes | ||
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- Fixed hitsounds resources not being cleared properly, resulting in excessive CPU and memory consumption | ||
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Version 1.8 Patch 3 | ||
=================== | ||
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# Additions | ||
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- Added support for `skin.ini`'s `CursorTrailRotate` setting in `skin.json` | ||
- To use in `skin.json`, add the following entry: | ||
```json | ||
{ | ||
"Cursor": { | ||
"rotateCursorTrail": true | ||
} | ||
} | ||
``` | ||
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# Bug Fixes | ||
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- Fixed fail animation still playing when the Perfect mod is enabled | ||
- Fixed a potential case where hitsounds may not be stopping until the game is restarted | ||
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Version 1.8 Patch 2 | ||
=================== | ||
Version 1.8.1 | ||
============= | ||
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# Additions | ||
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- Added osu!stable gameplay failing animation | ||
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# Changes | ||
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- Revamped slider judgement (again) | ||
- Should actually match osu!stable now, minus slider end leniency (non-existent) and expanded follow circle area | ||
(16.7% smaller than osu!stable). | ||
- Improved FPS counter accuracy | ||
- Improved gameplay loading time moderately | ||
- In-game leaderboard and hit error meter now remain visible even if gameplay UI is disabled, provided that their | ||
respective settings are enabled | ||
- Reduced update frequency of FPS counter | ||
- Reduced pause menu fade in animation duration | ||
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# Removals | ||
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- Removed update FPS counter | ||
- Removed random button press cooldown | ||
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# Bug Fixes | ||
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- Fixed note stacking not being applied properly to slider paths | ||
- Fixed another possible memory leak when loading and saving replays | ||
- Fixed a possible crash when migrating beatmap collections | ||
- Fixed pause menu animation being affected by speed multiplier | ||
- Fixed `spinnerspin` samples potentially sounding choppy | ||
- Fixed `sliderslide`, `sliderwhistle`, and `spinnerspin` samples not looping properly | ||
- Fixed beatmap import from osu.direct failing on beatmaps with a slash character in their artist or title | ||
- Fixed game window potentially scaling down when searching for a beatmap in song selection menu | ||
- Fixed a potential case where gameplay HUD remains visible when going back from gameplay to room lobby in multiplayer | ||
- Fixed beatmap star rating occasionally showing 0 when switching beatmaps rapidly | ||
- Fixed previous selection not cancelling when random button selection is cancelled by dragging out of the button | ||
- Fixed a possible crash when leaving a multiplayer room | ||
- Fixed hit circle judgement potentially being behind by a frame | ||
- Fixed combo counter misplacement when pausing the game before the first hit object or during breaks | ||
- Fixed combo text scale from `skin.json` not being applied properly | ||
- Fixed unintended looping in follow point animation | ||
- Fixed beatmap global leaderboard taking too long to load when switching beatmaps rapidly | ||
- Fixed rapid beatmap switching in song selection menu potentially freezing the entire game | ||
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Version 1.8 Patch 1 | ||
=================== | ||
- Added support for displaying banners in main menu | ||
- To be used for announcements, events, etc. | ||
- Added support for [Mino](https://catboy.best/) beatmap mirror in beatmap listing search | ||
- Added support for sorting beatmap listing search result by: | ||
- Title | ||
- Artist | ||
- BPM | ||
- osu!standard star rating | ||
- Beatmap drain length | ||
- Pass count | ||
- Play count | ||
- Beatmap total length | ||
- Favorite count | ||
- Last update | ||
- Ranked date | ||
- Submitted date | ||
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# Changes | ||
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- The `animationFramerate` setting of `skin.json` now defaults to -1 | ||
- Reduced follow point persistence duration in higher approach rates | ||
- Revamped background difficulty calculation progress indicator | ||
- It is now displayed in the bottom-right corner of the screen | ||
- Background difficulty calculation now only uses half of the available CPU cores | ||
- This allows players to still navigate around the game at the expense of longer completion time | ||
- Optimized gameplay loading by only reprocessing slider paths when necessary | ||
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# Removals | ||
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- Removed difficulty switcher button from song selection menu's bottom-left button row. It is now accessible under | ||
beatmap options or from main menu options under "General" category | ||
- Replaced game information in main menu with a clickable dialog box | ||
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# Bug Fixes | ||
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- Fixed device back button not working properly when used after playing a beatmap once | ||
- Fixed room settings being visible to non-hosts in multiplayer | ||
- Fixed crash when attempting to play a beatmap with negative duration hitobjects | ||
- Fixed stacked scores in gameplay leaderboard | ||
- Fixed positioning of combo, circle number, and score overlaps in gameplay when there are more than 2 number digits | ||
- Fixed a potential case where mod settings menu is not dismissed properly | ||
- Fixed multiplayer lobby search not showing | ||
- Fixed pie song progress potentially being drawn improperly | ||
- Fixed replays before version 1.8 not using old slider judgements | ||
- Fixed inputs being registered one frame late in gameplay | ||
- Fixed "fix frame offset" setting offsetting input time even further from the actual input time | ||
- Fixed "fix frame offset" setting not being applied to slider head judgements | ||
- Fixed beatmap collections not being migrated to the new storage location | ||
- Fixed some gameplay hitsounds potentially not stopping after the hitobject's lifetime has finished or the game was paused | ||
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Version 1.8 | ||
=========== | ||
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# Additions | ||
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## User interface redesigns | ||
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Many of menu-related user interfaces in the game have been redesigned to bring a refresh to old user interfaces. | ||
The following menus have been redesigned: | ||
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- Options menu | ||
- Mod customization menu (that pops up when "Settings" in the mod menu is pressed) | ||
- Beatmap management dialog | ||
- Score management dialog | ||
- Game exit | ||
- Beatmap search bar in song selection menu | ||
- Multiplayer chat | ||
- Multiplayer options | ||
- Beatmap downloader download progress | ||
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## New ranking system | ||
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This update switches the global ranking system to use a metric called performance points that more accurately measures the | ||
skill of a player. | ||
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Starting from this version, the "Score" text in your in-game profile card is replaced with "Performance" which denotes | ||
your performance points. | ||
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Consequently, this switch also changes how your overall accuracy is calculated: | ||
- Previously, your overall accuracy was calculated by averaging the accuracy of all scores you have submitted. | ||
- Now, your overall accuracy is calculated by calculating a weighted average of your top scores' accuracy. | ||
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Your in-game profile and in the website now displays your top 100 scores in terms of performance points. | ||
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If you are coming from osu!stable, osu!lazer, or know what performance points are, it should be noted that osu!droid | ||
does not use the same algorithm as osu!standard. The algorithm used in osu!droid is a heavily modified algorithm that | ||
is designed to reflect osu!droid's gameplay environment. This algorithm is colloquially known as "osu!droid pp" or | ||
dpp for short. | ||
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## Input block area | ||
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This new addition allows you to block specific areas within your screen from receiving presses during gameplay. Useful | ||
for preventing accidental touches. | ||
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## Smaller additions | ||
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- Added support for pp-based global beatmap leaderboard in song selection menu | ||
- Added video setting summary regarding supported video formats | ||
- Added support for manually importing replay files in options | ||
- Can be accessed under the "Library" section | ||
- Both `.odr` and `.edr` files are supported. However, only `.odr` files from osu!droid version 1.6.7 onwards are supported | ||
- Added a new button in song selection menu to switch difficulty algorithm between osu!droid and osu!standard | ||
- The button can be skinned with the following skin element names: | ||
- `selection-difficulty-droid` | ||
- `selection-difficulty-droid-over` | ||
- `selection-difficulty-standard` | ||
- `selection-difficulty-standard-over` | ||
- The button can be customized in `skin.json`'s `Layout` configuration under `DifficultySwitcher`, just like `ModsButton` | ||
and the like. Here is an example configuration: | ||
```json | ||
{ | ||
"Layout": { | ||
"useNewLayout": true, | ||
"DifficultySwitcher": { | ||
"x": 108.2, | ||
"y": 195.4, | ||
"w": 120.5, | ||
"h": 132.1, | ||
"scale": 1.25 | ||
} | ||
} | ||
} | ||
``` | ||
- Added support for `sliderslide` and `sliderwhistle` hitsounds | ||
- Added support for `check-off`, `check-on`, `click-short`, and `click-short-confirm` skin samples | ||
- Added support for `SamplesMatchPlaybackRate` beatmap configuration | ||
- Added support for `scorebar-marker` texture | ||
- Added support for custom file hitsounds | ||
- Added support for circular song progress indicator in gameplay | ||
- Added support to cancel gameplay loading by pressing the back button | ||
- Added an animation to slider end arrow rotation when snaking animation is enabled | ||
- Added a slight dim to hitobjects that cannot be hit yet in gameplay | ||
- Added a rotation effect to miss hit judgement effects in gameplay | ||
- Added most common BPM metric to beatmap information in song selection menu | ||
- Added force maximum refresh rate setting | ||
- This may not work as the system may prevent the game from setting its own refresh rate | ||
- Added support for `skin.ini`'s `AnimationFramerate` setting in `skin.json` | ||
- The default value is `-1` when converting a `skin.ini` to `skin.json`, and `60` otherwise | ||
- To use in `skin.json`, add the following entry: | ||
```json | ||
{ | ||
"Utils": { | ||
"animationFramerate": 60 | ||
} | ||
} | ||
``` | ||
- Added support for `skin.ini`'s `LayeredHitSounds` setting in `skin.json` | ||
- To use in `skin.json`, add the following entry: | ||
```json | ||
{ | ||
"Utils": { | ||
"layeredHitSounds": true | ||
} | ||
} | ||
``` | ||
- Added support for `skin.ini`'s `SpinnerFrequencyModulate` setting in `skin.json` | ||
- To use in `skin.json`, add the following entry: | ||
```json | ||
{ | ||
"Utils": { | ||
"spinnerFrequencyModulate": true | ||
} | ||
} | ||
``` | ||
- Added support for `skin.ini`'s `SliderBallFlip` setting in `skin.json` | ||
- To use in `skin.json`, add the following entry: | ||
```json | ||
{ | ||
"Slider": { | ||
"sliderBallFlip": true | ||
} | ||
} | ||
``` | ||
- Added support for `skin.ini`'s `ScoreOverlap` setting in `skin.json` | ||
- To use in `skin.json`, add the following entry: | ||
```json | ||
{ | ||
"Fonts": { | ||
"scoreOverlap": 0 | ||
} | ||
} | ||
``` | ||
- Added support for `skin.ini`'s `ComboOverlap` setting in `skin.json` | ||
- To use in `skin.json`, add the following entry: | ||
```json | ||
{ | ||
"Fonts": { | ||
"comboOverlap": 0 | ||
} | ||
} | ||
``` | ||
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# Changes | ||
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## Minimum Android version requirement | ||
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osu!droid version 1.8 has an increased minimum Android version of 7, effectively removing support for Android 5, 5.1, and 6. | ||
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## Storage migration | ||
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This update migrates the storage location of local scores, beatmap collections, and beatmap options into an integrated | ||
database. Doing this increases the import time of beatmaps and fixes a few problems, namely: | ||
- Duplicated beatmapsets in song selection menu | ||
- Scores in local leaderboard potentially not showing in its beatmap | ||
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## Background difficulty calculation | ||
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This update moves the difficulty calculation process of beatmaps that would normally be done during import into a | ||
background process. This significantly improves the import time of beatmaps. As consequences, the star rating sorting in | ||
song select menu will not work properly while the background process is running, and all beatmaps that have not been | ||
calculated will display a star rating of 0. | ||
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During gameplay, background difficulty calculation is paused to prevent performance degradation. | ||
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## Updated gameplay elements | ||
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The following gameplay elements' display has been updated to match osu!stable: | ||
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- Follow points | ||
- In addition to display parity, its skin element (`followpoint`) can now be animated | ||
- Health bar | ||
- Hit lighting | ||
- Score counter | ||
- Combo counter | ||
- Accuracy counter | ||
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## Smaller changes | ||
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- Circles and sliders can now be hit as early as 400ms before the circle's start time | ||
- Previously, circles could immediately be hit after the approach circle has progressed halfway. | ||
- Consequently, sliders could be hit only after its slider head enters the meh hit window, preventing the player from | ||
slider breaking for hitting a slider's head too early. | ||
- More significant performance improvements in gameplay than version 1.7.2 | ||
- Separated average offset and unstable rate displays in gameplay into separate settings | ||
- Miss hit judgement effect only plays in a slider's tail rather than its head and tail | ||
- The `sliderfollowcircle` and `sliderb` skin elements can now be animated | ||
- Optimized engine buffer update and writing logic | ||
- Optimized gameplay loading time by only reloading beatmap when necessary | ||
- Optimized real-time PP counter by not recalculating a beatmap's difficulty when retrying it | ||
- Optimized real-time PP counter's update operation after an object's judgement | ||
- Optimized osu!standard difficulty calculation's difficulty spike nerf application | ||
- Optimized beatmap switching operation in song selection menu | ||
- The `x` and `y` properties in `skin.json`'s `Layout` configuration now affects a button's position | ||
- CS and OD conversions in song selection menu are now displayed using osu!droid metrics rather than osu!standard | ||
- Background music in song selection menu now adjusts based on selected mods and settings | ||
- Changed "chimu.moe" mention to beatmap downloader when there are no songs | ||
- Reversed the way offsets are applied - positive values now mean objects appear earlier | ||
- Background music now reduces its volume when going from song selection menu to main menu | ||
- Increased the speed of background music volume ramp up after selecting a beatmapset in song selection menu | ||
- Matched skip time behavior with osu!stable | ||
- Revamped FPS counter | ||
- Maximum FPS is now displayed | ||
- Now displays two FPS counters: update FPS and draw FPS. The previous FPS counter only displays update FPS | ||
- Changes color based on current FPS compared to maximum FPS | ||
- Gameplay HUD now ignores playfield size setting | ||
- The real-time PP counter has been moved next to circular song progress or accuracy counter | ||
- Its `d` and `p` letters can be skinned with the `score-d` and `score-p` skin elements | ||
- Average offset and unstable rate counters are now hidden during autoplay | ||
- Updated Korean, Japanese, and Russian translations | ||
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# Removals | ||
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- Removed the "Calculate slider path" setting. It is now enabled by default thanks to the aforementioned performance improvements | ||
- Removed internal volume adjustment of normal, whistle, and clap hitsounds, where normal and whistle hitsounds' volume | ||
were reduced by 20% and clap hitsounds' volume were reduced by 15% | ||
- Removed the "Player Name" setting. It is now combined with the "Username" option | ||
- Removed fractional part of real-time PP and unstable rate counters | ||
- Removed fractional part of beatmap BPM displays in song selection menu | ||
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# Bug fixes | ||
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- Fixed beatmapsets potentially getting duplicated after import operation | ||
- Fixed login fail messages other than "Cannot connect to server" not displaying properly | ||
- Fixed "Show FPS" setting affecting the display of other counters (average offset, unstable rate, and real-time PP counter) | ||
- Fixed wrong textures being displayed before in-game video plays on devices with Mali GPUs | ||
- Fixed real-time pp counter taking the next object's difficulty attributes when the current object is active in gameplay | ||
- Fixed real-time pp counter text potentially getting cut off | ||
- Fixed some gameplay animations not being affected by speed multiplier | ||
- Fixed pp being calculated and displayed in multiplayer team mode | ||
- Fixed multitouch detection not working properly due to improperly specified hardware features from the system | ||
- Fixed device back button resuming gameplay after game over when playing Sudden Death + Relax/Autopilot | ||
- Fixed object hits potentially playing a different (and unintended) hitsound when hit with a different offset | ||
- Fixed kiai flashing time being based on the first timing point rather than the currently active timing point | ||
- Fixed slider tick judgement in reversed spans being inaccurate under certain conditions | ||
- Fixed slider tick judgement in a slider's span potentially resuming even after all ticks in the span have been judged, giving more combo than intended | ||
- Fixed slider tick judgement in a slider's span potentially being completely skipped in very short sliders under low frame rate | ||
- Fixed slider tracking state recovering when the player enters the follow circle area rather than the slider ball | ||
- Fixed modern spinners not playing sampleset-specific and addition-specific hitsounds on a successful (non-miss) hit | ||
- Fixed modern spinners being able to be spun before the start time of the spinner, giving more score than classical spinners | ||
- Fixed modern spinners not auto-completing like classical spinners when its duration is under 50ms | ||
- Fixed a slider's length potentially falling short from its expected length | ||
- Fixed force OD not being affected by speed multiplier in song selection menu | ||
- Fixed a slider head's hit window not being capped at the slider's span duration | ||
- Fixed slider ends increasing combo when not hit | ||
- Fixed animatable textures not being unloaded properly when changing skins | ||
- Fixed old (non-skin.json) button layouts using fixed height for offset rather than texture-based height | ||
- Fixed beatmap background and video paths potentially being parsed incorrectly | ||
- Fixed music preview time defaulting at 50% music length instead of 40% | ||
- Fixed ScoreV2 value not updating after misses | ||
- Fixed sound volume setting being doubly applied in some situations | ||
- Fixed current mods state not being saved when going out from song selection menu | ||
- Fixed background music volume not ramping up upon leaving song selection menu | ||
- Fixed object starting point potentially being screwed up | ||
- Fixed object approach rate being rounded up (making it off by at most 0.5ms in real time) | ||
- Fixed memory leak when reading and saving replays | ||
- Fixed misleading metronome effect setting description, denoting that it is only applied to the NightCore mod | ||
- Fixed crash when attempting to restore game state after the system kills the game due to low memory | ||
- Fixed cancel button in beatmap downloader not working properly | ||
- Fixed object judgement relying on non-replay judgement processing when replaying in gameplay | ||
- Fixed an issue where the game could potentially crash after quitting gameplay |