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Help Crash TFS 1.0 #468
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The server simply closes alone for a while * |
Have you made any modifications to the source code? |
A friend added cast system, version 9.8 of this tfs 1.0 |
So chances are your friends changes are causing this. We can't help you with your local modifications. |
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Can anyone help me with this?
The server simply closes alone for a while
is TFS 1.0
__
(gdb) bt
#0 0x00000000008bdae4 in ProtocolGame::canSee(int, int, int) const ()
#1 0x00000000008bdac8 in ProtocolGame::canSee(Position const&) const ()
#2 0x00000000008c7908 in ProtocolGame::sendRemoveTileThing(Position const&, unsigned int) ()
#3 0x000000000077cad4 in Player::sendRemoveTileThing(Position const&, unsigned int) ()
#4 0x000000000092d1b2 in Tile::onRemoveTileItem(std::unordered_set<Creature*, std::hash<Creature*>, std::equal_to<Creature*>, std::allocator<Creature*> > const&, std::vector<unsigned int, std::allocator > const&, Item*) ()
#5 0x00000000009306f7 in Tile::__removeThing(Thing*, unsigned int) ()
#6 0x0000000000763156 in Game::internalRemoveItem(Item*, int, bool, unsigned int) ()
#7 0x0000000000774ab4 in Game::internalDecayItem(Item*) ()
#8 0x0000000000774d37 in Game::checkDecay() ()
#9 0x0000000000796d58 in std::_Mem_fn<void (Game::)()>::operator()(Game) const ()
#10 0x0000000000792100 in void std::_Bind<std::_Mem_fn<void (Game::)()> (Game)>::__call<void, , 0>(std::tuple<>&&, std::_Index_tuple<0>) ()
#11 0x000000000078ac94 in void std::_Bind<std::_Mem_fn<void (Game::)()> (Game)>::operator()<, void>() ()
#12 0x000000000078457c in std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (Game::)()> (Game)> >::_M_invoke(std::_Any_data const&) ()
#13 0x0000000000928c36 in std::function<void ()>::operator()() const ()
#14 0x0000000000928b0a in Task::operator()() ()
#15 0x000000000092867c in Dispatcher::dispatcherThread() ()
#16 0x000000000092a194 in std::_Mem_fn<void (Dispatcher::*)()>::operator()(Dispa---Type to continue, or q to quit---
tcher*) const ()
#17 0x000000000092a0fd in void std::_Bind_result<void, std::Mem_fn<void (Dispatcher::*)()> (Dispatcher)>::__call<void, , 0>(std::tuple<>&&, std::_Index_tuple<0>, std::_Bind_result<void, std::Mem_fn<void (Dispatcher::)()> (Dispatcher*)>::__enable_if_void::type) ()
#18 0x000000000092a09d in void std::_Bind_result<void, std::_Mem_fn<void (Dispatcher::)()> (Dispatcher)>::operator()<>() ()
#19 0x0000000000929fdc in std::thread::_Impl<std::_Bind_result<void, std::_Mem_fn<void (Dispatcher::)()> (Dispatcher)> >::_M_run() ()
#20 0x00006101ade1dc78 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#21 0x00006101ad2c9e9a in start_thread ()
from /lib/x86_64-linux-gnu/libpthread.so.0
#22 0x00006101ad5d33fd in clone () from /lib/x86_64-linux-gnu/libc.so.6
#23 0x0000000000000000 in ?? ()
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