-
-
Notifications
You must be signed in to change notification settings - Fork 466
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
refactor(ecmascript): move ToInt32 from
oxc_syntax
to `oxc_ecmascri…
…pt` (#6471)
- Loading branch information
Showing
10 changed files
with
122 additions
and
120 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,83 @@ | ||
/// Converts a 64-bit floating point number to an `i32` according to the [`ToInt32`][ToInt32] algorithm. | ||
/// | ||
/// [ToInt32]: https://tc39.es/ecma262/#sec-toint32 | ||
/// | ||
/// This is copied from [Boa](https://github.com/boa-dev/boa/blob/61567687cf4bfeca6bd548c3e72b6965e74b2461/core/engine/src/builtins/number/conversions.rs) | ||
pub trait ToInt32 { | ||
fn to_int_32(&self) -> i32; | ||
} | ||
|
||
impl ToInt32 for f64 { | ||
#[allow(clippy::float_cmp, clippy::cast_possible_truncation, clippy::cast_possible_wrap)] | ||
fn to_int_32(&self) -> i32 { | ||
const SIGN_MASK: u64 = 0x8000_0000_0000_0000; | ||
const EXPONENT_MASK: u64 = 0x7FF0_0000_0000_0000; | ||
const SIGNIFICAND_MASK: u64 = 0x000F_FFFF_FFFF_FFFF; | ||
const HIDDEN_BIT: u64 = 0x0010_0000_0000_0000; | ||
const PHYSICAL_SIGNIFICAND_SIZE: i32 = 52; // Excludes the hidden bit. | ||
const SIGNIFICAND_SIZE: i32 = 53; | ||
|
||
const EXPONENT_BIAS: i32 = 0x3FF + PHYSICAL_SIGNIFICAND_SIZE; | ||
const DENORMAL_EXPONENT: i32 = -EXPONENT_BIAS + 1; | ||
|
||
fn is_denormal(number: f64) -> bool { | ||
(number.to_bits() & EXPONENT_MASK) == 0 | ||
} | ||
|
||
fn exponent(number: f64) -> i32 { | ||
if is_denormal(number) { | ||
return DENORMAL_EXPONENT; | ||
} | ||
|
||
let d64 = number.to_bits(); | ||
let biased_e = ((d64 & EXPONENT_MASK) >> PHYSICAL_SIGNIFICAND_SIZE) as i32; | ||
|
||
biased_e - EXPONENT_BIAS | ||
} | ||
|
||
fn significand(number: f64) -> u64 { | ||
let d64 = number.to_bits(); | ||
let significand = d64 & SIGNIFICAND_MASK; | ||
|
||
if is_denormal(number) { | ||
significand | ||
} else { | ||
significand + HIDDEN_BIT | ||
} | ||
} | ||
|
||
fn sign(number: f64) -> i64 { | ||
if (number.to_bits() & SIGN_MASK) == 0 { | ||
1 | ||
} else { | ||
-1 | ||
} | ||
} | ||
|
||
let number = *self; | ||
|
||
if number.is_finite() && number <= f64::from(i32::MAX) && number >= f64::from(i32::MIN) { | ||
let i = number as i32; | ||
if f64::from(i) == number { | ||
return i; | ||
} | ||
} | ||
|
||
let exponent = exponent(number); | ||
let bits = if exponent < 0 { | ||
if exponent <= -SIGNIFICAND_SIZE { | ||
return 0; | ||
} | ||
|
||
significand(number) >> -exponent | ||
} else { | ||
if exponent > 31 { | ||
return 0; | ||
} | ||
|
||
(significand(number) << exponent) & 0xFFFF_FFFF | ||
}; | ||
|
||
(sign(number) * (bits as i64)) as i32 | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.