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1.2.5

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@pablothedolphin pablothedolphin released this 23 Aug 13:41

Refactored StateMachine.UpdateState to now be directly compatible with UI events via drag and drop assignment. Added new reference object types to handle collections of Animators. Applied custom execution order to most components so that they execute BEFORE user code on the same Unity callbacks.

See "how to install" to learn how to add this to your project.