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Update to Godot 4.0.3 and add VSCode Debug Info (#57)
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paddy-exe authored May 25, 2023
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3 changes: 3 additions & 0 deletions README.md
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Expand Up @@ -50,6 +50,9 @@ PRs for improvements are very welcome!
### VSCode Compilation (only applicable if you are using VSCode as your code editor)
For the initial build you can run the vscode task `initial-build-extension`. This compiles both godot-cpp and the extension. For all subsequent builds, you only need to run the task `build-extension`.

### Debugging via VSCode
To debug your extension you can run the ``build-extension [dev build]`` command. To use this command you need to also modify your specific Godot paths inside the ``.vscode/tasks.json`` file. For further information see [here](https://github.com/paddy-exe/GDExtensionSummator/issues/50).

### Manual Compilation

To compile the extension you need to follow these steps:
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