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Update versioning in README for future Godot releases #58

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Jul 1, 2023
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7 changes: 5 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ The C++ code is from the [Custom modules example](https://docs.godotengine.org/e
----> **Feel free to use this repository as a template for your GDExtensions**

## :tada: Using the extension
After compiling the extension succesfully, you can now use the Summator Class inside Godot
After compiling the extension successfully, you can now use the Summator Class inside Godot
```gdscript
func _ready() -> void:
var s = Summator.new()
Expand All @@ -30,7 +30,10 @@ func _ready() -> void:
```

## 🔢 Versioning
This repository is being updated regularly to work with the latest point release of the master (4.0) branch. If you can't compile the extension, please open an issue.
This repository is being updated regularly to work with the latest point release of the master and 4.0 branches.
If you can't compile the extension, please open an issue.

The releases are structured as ``GODOT_VERSION-EXTENSION_VERSION`` to clarify which version to use for which Godot version.

## ❓ What? How? Why?
If you are not sure what each file in this project does or if you want to know in detail: I wrote a blog post about the purpose of each file on [my Ko-Fi page](https://ko-fi.com/post/GDExtension--Godot-SUPERCHARGED--How-to-get-star-Z8Z4GLUSE).
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