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import * as THREE from 'three' | ||
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js' | ||
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import Surf from './surf' | ||
import {Pringle,Catenoid,Cube,Helicoid} from './examples' | ||
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const scene = new THREE.Scene() | ||
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000) | ||
camera.position.x = 5; | ||
camera.up.set(0, 0, 1); | ||
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const renderer = new THREE.WebGLRenderer() | ||
renderer.setSize(window.innerWidth, window.innerHeight) | ||
document.body.appendChild(renderer.domElement) | ||
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const surf = new Helicoid() | ||
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// Create a material | ||
const material = new THREE.MeshPhongMaterial(); | ||
// material.wireframe = true | ||
material.side = THREE.DoubleSide; | ||
material.transparent = true; | ||
material.opacity = 0.5; | ||
material.flatShading = true; | ||
material.emissive = new THREE.Color("blue"); | ||
material.emissiveIntensity = 4 | ||
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const color = 0xFFFFFF; | ||
const intensity = 1; | ||
const light = new THREE.DirectionalLight(color, intensity); | ||
//light.position.set(0, 10, 0); | ||
//light.target.position.set(-5, 0, 0); | ||
scene.add(light); | ||
scene.add(light.target); | ||
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function generateThreeMesh(myMesh: Surf, material: THREE.Material) { | ||
const geometry = new THREE.BufferGeometry() | ||
geometry.setIndex( myMesh.indices ) | ||
geometry.setAttribute( 'position', new THREE.BufferAttribute( myMesh.vertices, 3 ) ) | ||
return new THREE.Mesh( geometry, material ) | ||
} | ||
class SurfMesh extends THREE.Mesh { | ||
surf: Surf | ||
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constructor(surf: Surf, material: THREE.Material) { | ||
const geometry = new THREE.BufferGeometry() | ||
geometry.setIndex( surf.indices ) | ||
geometry.setAttribute( 'position', new THREE.BufferAttribute( surf.vertices, 3 ) ) | ||
super( geometry, material ) | ||
} | ||
} | ||
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class World { | ||
AUTO_RUN: boolean | ||
surfMesh: SurfMesh|undefined | ||
scene: THREE.Scene | ||
camera: THREE.Camera | ||
renderer: THREE.Renderer | ||
material: THREE.Material | ||
controls: THREE.Controls | ||
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constructor() { | ||
this.AUTO_RUN = true | ||
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this.scene = new THREE.Scene() | ||
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000) | ||
this.camera.position.x = 5; | ||
this.camera.up.set(0, 0, 1); | ||
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this.renderer = new THREE.WebGLRenderer() | ||
this.renderer.setSize(window.innerWidth, window.innerHeight) | ||
document.body.appendChild(this.renderer.domElement) | ||
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this.material = new THREE.MeshPhongMaterial() | ||
// this.material.wireframe = true | ||
this.material.side = THREE.DoubleSide; | ||
this.material.transparent = true; | ||
this.material.opacity = 0.5; | ||
this.material.flatShading = true; | ||
this.material.emissive = new THREE.Color("blue"); | ||
this.material.emissiveIntensity = 4 | ||
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const color = 0xFFFFFF; | ||
const intensity = 1; | ||
const light = new THREE.DirectionalLight(color, intensity); | ||
//light.position.set(0, 10, 0); | ||
//light.target.position.set(-5, 0, 0); | ||
this.scene.add(light); | ||
this.scene.add(light.target); | ||
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this.controls = new OrbitControls(this.camera, this.renderer.domElement) | ||
this.controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled | ||
this.controls.dampingFactor = 0.5; | ||
this.controls.screenSpacePanning = false; | ||
this.controls.minDistance = 1; | ||
this.controls.maxDistance = 1000; | ||
this.controls.maxPolarAngle = Math.PI / 2; | ||
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this.load(Pringle) | ||
document.addEventListener("keydown", evt => this.onDocumentKeyDown(evt), false); | ||
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this.animate() | ||
} | ||
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let mesh = generateThreeMesh(surf, material) | ||
scene.add( mesh ); | ||
animate() { | ||
requestAnimationFrame(() => this.animate()) | ||
this.controls.update() | ||
this.renderer.render(this.scene, this.camera) | ||
} | ||
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replaceSurf(surf: Surf) { | ||
if (this.surfMesh) this.scene.remove(this.surfMesh) | ||
this.surfMesh = new SurfMesh(surf, this.material) | ||
this.scene.add(this.surfMesh) | ||
} | ||
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const controls = new OrbitControls(camera, renderer.domElement); | ||
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled | ||
controls.dampingFactor = 0.5; | ||
controls.screenSpacePanning = false; | ||
controls.minDistance = 1; | ||
controls.maxDistance = 1000; | ||
controls.maxPolarAngle = Math.PI / 2; | ||
load(SomeSurf) { | ||
console.log(`loading ${SomeSurf.name}`) | ||
const surf = new SomeSurf() | ||
if (this.AUTO_RUN) surf.run() | ||
this.replaceSurf(surf) | ||
} | ||
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function animate() { | ||
requestAnimationFrame( animate ) | ||
controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true | ||
renderer.render(scene, camera); | ||
} | ||
animate() | ||
triangulate() { | ||
if (!this.surfMesh) return | ||
const surf = this.surfMesh.surf | ||
surf.triangulate() | ||
this.replaceSurf(surf) | ||
} | ||
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function triangulate() { | ||
scene.remove(mesh) | ||
surf.triangulate() | ||
mesh = generateThreeMesh(surf, material) | ||
scene.add(mesh) | ||
} | ||
evolve(count=1) { | ||
if (!this.surfMesh) return | ||
this.surfMesh.surf.evolveMeanCurvature(0.05,count) | ||
this.surfMesh.geometry.attributes.position.needsUpdate = true | ||
} | ||
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function evolve(count=1) { | ||
surf.evolveMeanCurvature(0.05,count) | ||
mesh.geometry.attributes.position.needsUpdate = true | ||
run() { | ||
if (!this.surfMesh) return | ||
const surf = this.surfMesh.surf | ||
surf.run() | ||
this.replaceSurf(surf) | ||
} | ||
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onDocumentKeyDown(event) { | ||
var key= event.key | ||
switch (key) { | ||
case '0': | ||
this.load(Pringle) | ||
break | ||
case '1': | ||
this.load(Catenoid) | ||
break | ||
case '2': | ||
this.load(Cube) | ||
break | ||
case '3': | ||
this.load(Helicoid) | ||
break | ||
case 't': | ||
console.log(`triangulating`) | ||
this.triangulate() | ||
break | ||
case 'e': | ||
console.log(`evolving`) | ||
this.evolve() | ||
break | ||
case 'r': | ||
console.log('run') | ||
this.run() | ||
break | ||
case 'w': | ||
console.log(`wireframe`) | ||
this.material.wireframe = !this.material.wireframe | ||
break | ||
default: | ||
console.log(`unknown command. key: ${event.key} keyCode: ${event.which}`) | ||
} | ||
} | ||
} | ||
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function run() { | ||
scene.remove(mesh) | ||
surf.run() | ||
mesh = generateThreeMesh(surf, material) | ||
scene.add(mesh) | ||
mesh.geometry.attributes.position.needsUpdate = true | ||
} | ||
const world = new World() | ||
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if (true) run() | ||
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document.addEventListener("keydown", onDocumentKeyDown, false); | ||
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function onDocumentKeyDown(event) { | ||
var key= event.key | ||
if (key == 't') { | ||
console.log(`triangulating`) | ||
triangulate() | ||
} else if (key == 'e') { | ||
console.log(`evolving`) | ||
evolve() | ||
} else if (key == 'r') { | ||
console.log('run') | ||
run() | ||
} else if (key == 'w') { | ||
console.log(`wireframe`) | ||
material.wireframe = !material.wireframe | ||
} else { | ||
console.log(`unknown command. key: ${event.key} keyCode: ${event.which}`) | ||
} | ||
} |