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Allow pool to be destroyed with an extra (erroneous) consumer reference on the pool account #4503
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gpestana
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May 17, 2024
kianenigma
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May 17, 2024
liamaharon
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May 17, 2024
Ank4n
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May 20, 2024
…ce on the pool account (#4503) addresses #4440 (will close once we have this in prod runtimes). related: #2037. An extra consumer reference is preventing pools to be destroyed. When a pool is ready to be destroyed, we can safely clear the consumer references if any. Notably, I only check for one extra consumer reference since that is a known bug. Anything more indicates possibly another issue and we probably don't want to silently absorb those errors as well. After this change, pools with extra consumer reference should be able to destroy normally.
hitchhooker
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Jun 5, 2024
…ce on the pool account (paritytech#4503) addresses paritytech#4440 (will close once we have this in prod runtimes). related: paritytech#2037. An extra consumer reference is preventing pools to be destroyed. When a pool is ready to be destroyed, we can safely clear the consumer references if any. Notably, I only check for one extra consumer reference since that is a known bug. Anything more indicates possibly another issue and we probably don't want to silently absorb those errors as well. After this change, pools with extra consumer reference should be able to destroy normally.
TarekkMA
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Aug 2, 2024
…ce on the pool account (paritytech#4503) addresses paritytech#4440 (will close once we have this in prod runtimes). related: paritytech#2037. An extra consumer reference is preventing pools to be destroyed. When a pool is ready to be destroyed, we can safely clear the consumer references if any. Notably, I only check for one extra consumer reference since that is a known bug. Anything more indicates possibly another issue and we probably don't want to silently absorb those errors as well. After this change, pools with extra consumer reference should be able to destroy normally.
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addresses #4440 (will close once we have this in prod runtimes).
related: #2037.
An extra consumer reference is preventing pools to be destroyed. When a pool is ready to be destroyed, we
can safely clear the consumer references if any. Notably, I only check for one extra consumer reference since that is a known bug. Anything more indicates possibly another issue and we probably don't want to silently absorb those errors as well.
After this change, pools with extra consumer reference should be able to destroy normally.