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Chain Selection Subsystem Logic #3277
Chain Selection Subsystem Logic #3277
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This could be part of the
Backend
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Yes, I can see that, but I believe it's simpler right now to expose a minimal
Backend
API and build on top of that. We're going to be disk-bound by this anyway.There was a problem hiding this comment.
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This function is \Omega(block_height) in the worst case, so if someone were to pass in the genesis hash we would basically read the entire chain, right?
I wonder whether it makes sense to put a limit on the depth of this loop...
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@Lldenaurois It's actually O(block_height - finalized_height) because we only store unfinalized subtrees here. Pretty much all the algorithms here have the same complexity but as long as we don't have thousands of unfinalized blocks they'll work fine.
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Right now it's more inefficient than it needs to be but we could easily keep a
HashSet<Hash>
of block-entries we've visited already and bail early when we encounter a parent hash we've already seen. Most chains will have some common ancestor before the last finalized block.