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Designed for PIP project at Sogebank, December 2018 - Immersion inside a property using Augmented Reality (AR)

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AR-Sogebank Immersive property visit, Port au Prince, December 2018

Created for the innovation competition at Sogebank in Port au Prince, Haïti, December 2018

This AR application was designed using Unity 2018.2.11f1 and the Vuforia Engine v7.2.23.

It was built for the Android platform. I used work explained while taking a course and customized it for my own purpose.

An attempt to use voice recognition (with http://wit.ai) has been made, but more work needs to be done to make it really usable.

The images used as examples are from public web sites as I did have neither the time nor the ressources to access Haitian properties and take decent photos from them that I could finally use as image targets.

It works as follows:

1- The user will select one of the properties' thumbnails that are displayed on the start screen

2- Once the user has made a selection, 3 choices of image targets (in directory "\Assets\TargetImages") will be presented to him/her: (we will assume the user selected "House1")

Choice 1 - Image target 1 (House11.jpg): the augmentation here is an introduction video will be displayed over the image target.

Choice 2 - Image target 2 (House12.jpg): the augmentation here is a 3D plan of the house showing 3 virtual buttons. The user will use virtual buttons to add/remove the roof, add/remove the second floor, show the view by day/night.

Choice 3 - Image target 3 (House13.jpg): the augmentation here is a navigable tour of the inside of the house using the touch screen on the Android device.

For more information, look inside the wiki or email patrick.attie@esih.edu

The photos can be found in the "Assets\TargetImages" directory (size~7Mb).

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Designed for PIP project at Sogebank, December 2018 - Immersion inside a property using Augmented Reality (AR)

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