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Ports
Patrick Mollohan edited this page Sep 1, 2023
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- Overall faster system, which should result in decreased load times
- 8-player support via two multitaps
- Sega Mouse support
- Requires use of 6-button controller, as it may be too limiting to use the original 3-button controller
- Mega Drive controllers don't have an equivalent to the "Select" button; would most likely need to cut the "Pause" function and just replace it with the stats screen
- Render the game in 3D
- Widescreen support
- 8-player support (LAN/WAN) via WiFi
- Display maps/stats using bottom screen
- Standard controls, SNES mouse mode using circle pad + buttons, SNES mouse mode using touch screen as trackpad
- WAN would most likely require setting up a server for connecting guests to hosts
- Widescreen support
- Use GBA as a controller via link cable
- Display maps/stats on GBA
- Rumble support
- GameCube keyboard support
- 8-player support (LAN/WAN) via network adapter
- WAN would most likely require setting up a server for connecting guests to hosts
- No multitaps for GameCube means that it can only support 1-4 players max per system via couch co-op
- Widescreen support
- Rumble support
- GameCube link cable support
- Multiplayer support for 1-4 players via link cable
- No X/Y buttons. Would need to remap the buttons or emulate the SNES mouse controls
- GBA link cables only support up to four players max
- Widescreen support
- Rumble support
- Display maps/stats on Wii U Gamepad
- Standard controls, SNES mouse mode using analog stick + buttons, SNES mouse mode using touch screen as trackpad
- 8-player support (LAN/WAN) via WiFi
- 8-player support via Bluetooth
- Achievements, maybe using the RetroAchievements API
- Are there even eight people who still own a Wii U?
Would be fun, but would either bring anything unique to the game?
It would be neat to add CD-quality music or FMVs to the Mega Drive port.
Would be the Mega Drive port, but portable. Could be fun, but damn, it looks like a clunky system.
Would be a neat novelty to bring the game to a prototype console, but might be redundant with the planned MSU-1 support.
It would be possible to compile a native Linux binary for the Evercade. Not sold on this one just yet.
The Switch could bring a lot of features and functionalities listed above, but eh...seems like a very obvious (read: dull) system to port it to. Just not very enthusiastic about it.