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Hello

This is a little roguelike made for fun.

It is unconventional in terms of its implementation, being a fused-effects application working atop the Apecs ECS, reading configuration via Dhall.

For future directions and technical details, see PLAN.org in this directory.

Code organization

This follows the following module hierarchy:

  • Data - for generic data structures unspecific to core game logic, used in Game and UI
  • Game - data structures involved in the ECS and its care & feeding
  • UI - Brick-specific code (will eventually be an OpenGL frontend or something)

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a small roguelike in Haskell

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