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3D Aventure puzzle platformer implemented in Unity

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perepichka/Adrestia

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Adrestia

Due to the large amount of assets our project uses, depending on the speed of your computer the Unity project may take up to 30 minutes to first compile. The game can be run by launching the MenuScene.Scene file located in the Assets/Scenes directory of the project. From here you have access to all content.

Basic Controls:

  • Escape:

      NOTE: If running the project in the Unity editor the escape key acts as a way to exit the curser from the game screen. This might make it more difficult to shoot projectiles in game.
      
      -Go back in main menu
      -Opens quit menu in scenes
    
  • Space:

      -Jump
    
  • Space+Space[HOLD]:

      -Levitate (1 second max)
    
  • Left shift: -Sprint

  • WASD: -Up, Left, Down, Right character movement respectively

  • 123: -Equip water, fire or lightning power respectively

  • Mouse movement: -Camera movement

  • Left mouse: -Cast equipped power

Changes since final presentation:

-lightning world boiler puzzle refactored (visual/audio feedback added)
-lightning world rebalancing (platform height, checkpoints added)
-lightning world bug fixes (collision issues)
-fixed an issue where character model would slide off of moving platforms
-story text made consistent in size across all levels
-sound effect use made consistent across all levels
-projectile adjusted across levels to travel more parallel to the ground

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3D Aventure puzzle platformer implemented in Unity

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