Painting by numbers was never so easy...
> node generator.js
- Macros
- Constructors
- Functions
- Uniforms
- Blend Modes
- Blurs
- Colors
- Composites
- Curves
- Environments
- Filters
- Hashs
- Interpolations
- Lightings
- Lights
- Maths
- Marchs
- Cameras
- View Matrixs
- Renderers
- Noises
- Palettes
- SDF 2Ds
- SDFs
- SDF Booleans
- SDF Operations
- Spheres
- Texture Maps
- Bump Maps
- Normal Maps
- Vector 2s
- Vector 3s
- Shaders
Prefix | Name | Description |
---|---|---|
main func |
Main Function | Entry function called upon shader initialization. |
Fractal Teapot Credit |
Fractal Teapot Credit | Deep breath... And... Begin. |
Prefix | Name | Description |
---|---|---|
*rnd S |
Small Random Float | Base 10 random number of form 0.000######. |
*rnd , *rnd float |
Random Float | Base 10 random number of form 0.######. |
*rnd L |
Large Random Float | Base 10 random number of form ######.######. |
*rnd 2 , *rnd vec2 |
Random Vector 2 | Pair of base 10 random numbers, each of form 0.######. |
*rnd 3 , *rnd vec3 |
Random Vector 3 | Triplet of base 10 random numbers, each of form 0.######. |
*rnd 4 , *rnd vec4 |
Random Vector 4 | Quadruplet of base 10 random numbers, each of form 0.######. |
Prefix | Name | Description |
---|---|---|
vec2 , -v2 |
vec2 | Constructs a vec2 object. |
vec3 , -v3 |
vec3 | Constructs a vec3 object. |
vec4 , -v4 |
vec4 | Constructs a vec4 object. |
mat2 , -m2 |
mat2 | Constructs a mat2 object. |
mat3 , -m3 |
mat3 | Constructs a mat3 object. |
Prefix | Name | Description |
---|---|---|
mix , -x |
mix | mix(start, end, value) |
Prefix | Name | Description |
---|---|---|
_tex0 |
tex0 | Uniform variable. |
_texBB |
texBB | Uniform variable. |
_p1 |
param1 | Uniform variable. |
_p[1-4] |
param[1-4] | Uniform variable. |
_p[1-8] |
param[1-8] | Uniform variable. |
_p[1-16] |
param[1-16] | Uniform variable. |
_pos1 |
pos1 | Uniform variable. |
_vpos1 |
vpos1 | Uniform variable. |
_apos1 |
apos1 | Uniform variable. |
_uRes |
uRes | Uniform variable. |
_uSeed |
uSeed | Uniform variable. |
_uTime |
uTime | Uniform variable. |
_color1 |
color1 | Uniform variable. |
Prefix | Name | Description |
---|---|---|
All Blend Modes |
All | Additive blend mode. |
Add Blend Mode |
Add | Additive blend mode. |
Average Blend Mode |
Average | Average blend mode. |
Color Burn Blend Mode |
Color Burn | Color burn blend mode. |
Color Dodge Blend Mode |
Color Dodge | Color dodge blend mode. |
Darken Blend Mode |
Darken | Darken blend mode. |
Difference Blend Mode |
Difference | Difference blend mode. |
Exclusion Blend Mode |
Exclusion | Exclusion blend mode. |
Glow Blend Mode |
Glow | Glow blend mode. |
Hard Light Blend Mode |
Hard Light | Hard light blend mode. |
Hard Mix Blend Mode |
Hard Mix | Hard mix blend mode. |
Lighten Blend Mode |
Lighten | Lighten blend mode. |
Linear Burn Blend Mode |
Linear Burn | Linear burn blend mode. |
Linear Dodge Blend Mode |
Linear Dodge | Linear dodge blend mode. |
Linear Light Blend Mode |
Linear Light | Linear light blend mode. |
Multiply Blend Mode |
Multiply | Multiply blend mode. |
Negation Blend Mode |
Negation | Negation blend mode. |
Normal Blend Mode |
Normal | Normal blend mode. |
Overlay Blend Mode |
Overlay | Overlay blend mode. |
Phoenix Blend Mode |
Phoenix | Phoenix blend mode. |
Pin Light Blend Mode |
Pin Light | Pin light blend mode. |
Reflect Blend Mode |
Reflect | Reflect blend mode. |
Screen Blend Mode |
Screen | Screen blend mode. |
Soft Light Blend Mode |
Soft Light | Soft light blend mode. |
Subtract Blend Mode |
Subtract | Subtract blend mode. |
Vivid Light Blend Mode |
Vivid Light | Vivid light blend mode. |
Prefix | Name | Description |
---|---|---|
2 Pass Smoothstep Blur |
2 Pass Smoothstep | Entry function called upon shader initialization. |
Prefix | Name | Description |
---|---|---|
Film Grading - ACES |
ACES Film Grading | Academy Color Encoding System. |
Film Grading - Reinhard |
Reinhard Film Grading | Academy Color Encoding System. |
Blackbody Temperature to Color |
Blackbody | Converts a temperature to a color. http://www.physics.sfasu.edu/astro/color/blackbody.html |
Expand Colors , _expandColors |
Expand Colors | Expands color range from limited [16-235] to full [0-255]. |
HSV to RGB Color Space , _hsv2rgb |
HSV to RGB | Converts from HSV to RGB color space. |
HSV to RGB Color Space Smoothed , _hsv2rgb_smooth |
HSV to RGB Smooth | Converts from HSV to RGB color space with smoother color distrubution. https://www.shadertoy.com/view/MsS3Wc |
RGB to HSV Color Space |
RGB to HSV | Converts from HSV to RGB color space. |
Linear sRGB to sRGB Color Space |
Linear sRGB to sRGB | Converts from linear sRGB to sRGB color space. |
sRGB to Linear sRGB Color Space |
sRGB to Linear sRGB | Converts from sRGB to linear sRGB color space. |
Linear sRGB to Oklab Color Space |
Linear sRGB to Oklab | Converts from linear sRGB to Oklab color space. |
Oklab to Linear sRGB Color Space |
Oklab to Linear sRGB | Converts from Oklab color space to linear sRGB. |
Prefix | Name | Description |
---|---|---|
Composite Straight Alpha |
Straight | With straight alpha, the RGB components represent the color of the object or pixel, disregarding its opacity. |
Composite Premultiplied Alpha |
Premultiply | With premultiplied alpha, the RGB components represent the emission of the object or pixel, and the alpha represents the occlusion. |
Prefix | Name | Description |
---|---|---|
Gaussian Curve 2D |
Gaussian | With straight alpha, the RGB components represent the color of the object or pixel, disregarding its opacity. |
Prefix | Name | Description |
---|---|---|
Sky Environment |
Sky | Generates basic sky toning for a given ray direction. |
Prefix | Name | Description |
---|---|---|
Edge Detection Filter |
Edge Detection w/ Width | Draws edges along sharp transitions. |
Prefix | Name | Description |
---|---|---|
Hash 1 to 1 |
1 to 1 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 1 to 2 |
1 to 2 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 1 to 3 |
1 to 3 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 1 to 4 |
1 to 4 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 2 to 1 |
2 to 1 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 2 to 2 |
2 to 2 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 2 to 3 |
2 to 3 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 2 to 4 |
2 to 4 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 3 to 1 |
3 to 1 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 3 to 2 |
3 to 2 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 3 to 3 |
3 to 3 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 3 to 4 |
3 to 4 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Hash 4 to 4 |
4 to 4 | Hash without sine by Dave Hoskins: https://www.shadertoy.com/view/4djSRW |
Trigonmetric Hash 2D , Trigonmetric Random 2D |
Dirty Trig 2D | Basic random - probably don't use. |
Trigonmetric Hash 1D (vec3) , Trigonmetric Random 1D (vec3) |
Dirty Trig 1D - 3 Component | Basic trig hash. |
Golden Hash 2D |
Golden 2D (dcerisano) | Noise based on the Golden Ratio. Uniform normalized distribution. Fastest static noise generator function (also runs at low precision). |
Integer Hash 1D , Integer Random 3D |
Integer Hash 1D (Hugo Elias) | Integer hash noise functions by Hugo Elias via IQ. |
Integer Hash 1D Implementation , Integer Random 1D Implementation |
Integer Hash Implementation 1D (Hugo Elias) | Example of a Hugo Elias integer hash noise call. |
Integer Hash 3D IQ , Integer Random 3D IQ |
Integer 3D (IQ) | 3D Integer hash noise function by IQ. |
Integer Hash 1D (IQ) , Integer Random 1D (IQ) |
Integer 1D (IQ) | 1D Integer hash noise function by IQ. |
Integer Hash 1D Low Bias 32 , Integer Random 1D Low Bias 32 |
Integer 1D Low Bias 32 | High quality integer hash discovered by Chris Wellons https://nullprogram.com/blog/2018/07/31/. |
Integer Hash 1D Triple 32 , Integer Random 1D Low Bias 32 |
Integer Triple 32 | Statistically indistinguishable from a random permutation of all 32-bit integers. Discovered by Chris Wellons https://nullprogram.com/blog/2018/07/31/. |
Integer Hash 1D Triple 32 , Integer Random 1D Low Bias 32 |
Tileable | Noise that tiles by a scale parameter. By Dave Hoskins: https://www.shadertoy.com/view/4dlGW2 |
Prefix | Name | Description |
---|---|---|
Double Smoothstep Interpolation , Double Smoothstep Mix |
Double Smoothstep | Double smoothstep with midpoint. |
Catmull Rom Interpolation , Catmull Rom Mix |
Catmull Rom | Centripetal Catmull–Rom spline interpolatation between 4 values. |
Oklab Interpolation , Oklab Mix |
Oklab Mix | Cosine interpolatation between two values. |
Trigonometric Interpolation , Trigonometric Mix |
Trigonometric | Cosine interpolatation between two values. |
Cubic Interpolation , Cubic Mix |
Cubic | Cosine interpolatation between two values. |
Spline Interpolation , Spline Mix |
Spline | Third order spline interpolatation between 4 values. |
Prefix | Name | Description |
---|---|---|
Ambient Occlusion Calculation |
Ambient Occlusion | Ambient Occlusion by IQ. |
Soft Shadow Calculation |
Soft Shadow | Soft Shadow by IQ. http://iquilezles.org/www/articles/rmshadows/rmshadows.htm |
Prefix | Name | Description |
---|---|---|
Phong Light |
Phong | Phong light model (https://en.wikipedia.org/wiki/Phong_reflection_model). |
Phong Rig Example |
Phong Rig Example | Two phong lights rotating around. |
Prefix | Name | Description |
---|---|---|
Complex Divide , Imaginary Divide , Math |
Complex Divide | Divide one complex number by another. |
Complex Multiply , Imaginary Multiply , Math |
Complex Multiply | Multiple two complex numbers. |
Complex Power , Imaginary Power , Math |
Complex Power | Raise a complex number to a (real) power. |
Complex Square Root , Imaginary Square Root , Math |
Complex Square Root | Square root of a complex number. |
Complex Conjugate Root , Imaginary Conjugate Root , Math |
Complex Conjugate | The complex conjugate. |
Remap , Math |
Remap | Remap a {type} value from an input range to an output range. |
Remap From 0-1 , Math |
Remap From [0 - 1] | Remap a float value from an input range to an output range of [0 - 1]. |
Remap To 0-1 , Math |
Remap To [0 - 1] | Remap a float value from an input range to an output range of [0 - 1]. |
Prefix | Name | Description |
---|---|---|
Estimate Normal |
Calculate Normal | Estimate normal at a point on a signed distance field. Assumes scene function is labelled 'map'. |
Estimate Normal 2 |
Calculate Normal 2 | Estimate normal at a point on a signed distance field. Assumes scene function is labelled 'map'. |
Estimate Normal 3 |
Calculate Normal 3 | 'Tetrehedral' normal by IQ. Estimate normal at a point on a signed distance field. Assumes scene function is labelled 'map'. |
Estimate Normal wo. Unroll |
Calculate Normal wo. Unroll | Estimate normal at a point on a signed distance field. IQ: 'inspired by klems - a way to prevent the compiler from inlining map() 4 times'. Assumes scene function is labelled 'map'. |
Ray March Distance , Ray March Intersect |
Distance | March along a ray. Returns the shortest distance from a position to the scene of a sfd along a marching direction. |
Prefix | Name | Description |
---|---|---|
Cylinder Ray Direction |
Cylinder | Cylindrical camera projection. |
Fulldome Ray Direction |
Fulldome | Hemispherical camera projection from texture coordinate. (Previously the normalize was missing, this is now fixed.) |
Simple Perspective Ray Direction |
Perspective | Perspective ray direction from texture coordinate. |
Prefix | Name | Description |
---|---|---|
LookAt View Matrix |
LookAt | Lookat view matrix. |
Prefix | Name | Description |
---|---|---|
Basic Renderer Example |
Example Basic Marching | A simple ray marching renderer setup. |
Prefix | Name | Description |
---|---|---|
Fractal Brownian Motion Noise , FBM Noise |
Fractal Brownian Motion | Fractal Brownian Motion |
Gradient Noise 1D |
Glitch 3D | 3D Glitch noise by DJDoomz: https://www.shadertoy.com/view/ltXyD4 |
Gradient Noise 1D |
Gradient 1D | Gradient noise 1D by IQ |
Gradient Noise 2D |
Gradient 2D | Gradient noise 2D by IQ - https://www.shadertoy.com/view/XdXGW8. |
Gradient Noise 2D + Derivatives |
Gradient 2D + Derivatives | Gradient noise 2D with derivatives by IQ -https://www.shadertoy.com/view/XdXBRH. |
Gradient Noise 3D |
Gradient 3D | Gradient noise 3D by IQ - https://www.shadertoy.com/view/Xsl3Dl. |
Gradient Noise 3D + Derivatives |
Gradient 3D + Derivatives | Gradient noise 3D with derivatives by IQ - https://www.shadertoy.com/view/4dffRH. |
Simplex Noise 2D |
Simplex 2D | Simplex noise 2D by IQ - https://www.shadertoy.com/view/Msf3WH. |
Value Noise 2D |
Value 2D | Value noise 2D by IQ - https://www.shadertoy.com/view/lsf3WH. |
Value Noise 2D + Derivatives |
Value 2D + Derivatives | Value noise 2D with derivatives by IQ - https://www.shadertoy.com/view/4dXBRH. |
Value Noise 3D |
Value 3D | Value noise 3D by IQ - https://www.shadertoy.com/view/4sfGzS. |
Value Noise 3D + Derivatives |
Value 3D + Derivatives | Value noise 3D with derivatives by IQ - https://www.shadertoy.com/view/XsXfRH. |
Vernoni Noise 2D |
Vernoni Noise 2D (IQ) | Veroni noise 2D by IQ - https://iquilezles.org/www/articles/voronoise/voronoise.htm |
Wave Noise 2D |
Wave 2D | Wave noise 2D by IQ - https://www.shadertoy.com/view/tldSRj. |
Prefix | Name | Description |
---|---|---|
Color Palettes from IQ |
IQ | Some color palettes by IQ. |
Prefix | Name | Description |
---|---|---|
SDF Circle |
Circle | Signed distance field of a circle. |
SDF Equilateral Triangle |
Equilateral Triangle | Signed distance field of an equilateral triangle . |
SDF Line Segment |
Line Segment | Signed distance field of a line segment. |
SDF Parallelogram |
Parallelogram | Signed distance field of a parallelogram . |
SDF Polygon |
Polygon | Signed distance field of an n-sided star / polygon. |
SDF Polystar , SDF Star |
Polygon / Star | Signed distance field of an n-sided star / polygon. |
SDF Isosceles Trapezium |
Isosceles Trapezium | Signed distance field of an isosceles trapezium. |
SDF Isosceles Triangle |
Isosceles Triangle | Signed distance field of a isosceles triangle. |
SDF Rectangle |
Rectangle | Signed distance field of a rectangle. |
SDF Rectangle |
Rectangle w. Orientation | Signed distance field of a rectangle with arbitary orientation. |
SDF Rounded Rectangle |
Rectangle - Rounded | Signed distance field of a rounded rectangle. |
SDF 2D Rhombus |
Rhombus | Signed distance field of a rhombus. |
SDF Triangle |
Triangle | Signed distance field of a triangle. |
Prefix | Name | Description |
---|---|---|
SDF Map Empty Function |
Map | Empty function for the total scene of signed distance field operations. |
SDF Empty |
Empty | A combined group of signed distance field operations. |
SDF Box Primitive , Signed Distance Field , Cuboid Primitive |
Box | Signed distance field of a box. |
SDF Wireframe Box Primitive , Signed Distance Field |
Box Wireframe | Signed distance field of a bounding box / box wireframe. |
SDF Rounded Box Primitive , Signed Distance Field |
Box - Rounded | Signed distance field of a rounded box. |
SDF Capsule Primitive , SDF Line Primitive , Signed Distance Field |
Capsule | Signed distance field of a vertial capsule |
SDF Capsule Primitive , SDF Line Primitive , Signed Distance Field |
Capsule w. Orientation | Signed distance field of a capsule at an arbitary orientation. |
SDF Chain Link Primitive , Signed Distance Field |
Chain Link | Signed distance field of a hexagonal prism. |
SDF Cone Primitive , Signed Distance Field |
Cone | Signed distance field of a vertical cone. |
SDF Capped Cone Primitive , Signed Distance Field |
Cone - Capped | Signed distance field of a capped cone. |
SDF Capped Cone Primitive , Signed Distance Field |
Cone - Capped w. Orientation | Signed distance field of a capped cone at an arbitary orientation. |
SDF Infinite Cone Primitive , Signed Distance Field |
Cone - Infinite | Signed distance field of an infinite cone. |
SDF Fast Cone Primitive , Signed Distance Field |
Cone - Not Exact | Signed distance field of a cone (not exact). |
SDF Rounded Cone Primitive , Signed Distance Field |
Cone - Rounded | Signed distance field of a round cone. |
SDF Rounded / Tilted Cone Primitive , Signed Distance Field |
Cone - Rounded & Tilted | Signed distance field of a round cone. |
SDF Cylinder Primitive , Signed Distance Field |
Cylinder | Signed distance field of a vertical cylinder. |
SDF Infinite Cylinder Primitive , Signed Distance Field |
Cylinder - Infinite | Signed distance field of an infinite cylinder. |
SDF Rounded Cylinder Primitive , Signed Distance Field |
Cylinder - Rounded | Signed distance field of a rounded cylinder. |
SDF Rotated Cylinder Primitive , Signed Distance Field |
Cylinder w. Orientation | Signed distance field of a vertical cylinder at an arbitary orientation. |
SDF Ellipsoid Primitive , Signed Distance Field |
Ellipsoid | Signed distance field (approx) of an ellipsoid. |
SDF Hexagonal Prism Primitive , Signed Distance Field |
Hexagonal Prism | Signed distance field of a hexagonal prism. |
SDF Menger Fractal Cube |
Menger Cube | Signed distance field of a menger cube. IQ: https://www.shadertoy.com/view/4sX3Rn |
SDF Octagonal Prism Primitive , Signed Distance Field |
Octagonal Prism | Signed distance field of a octagonal prism. |
SDF Octahedron Primitive , Signed Distance Field |
Octahedron | Signed distance field of an octahedron. |
SDF Fast Octahedron Primitive , Signed Distance Field |
Octahedron - Not Exact | Signed distance field of an octahedron (not exact). |
SDF Plane Primitive , Signed Distance Field |
Plane | Signed distance field of a plane. |
SDF Rotated Plane Primitive , Signed Distance Field |
Plane w. Orientation | Signed distance field of a plane at an arbitary orientation. |
SDF Quad Primitive , Signed Distance Field |
Quad | Signed distance field of a quad. |
SDF 3D Rhombus Primitive , Signed Distance Field |
Rhombus | Signed distance field of a rhombus. |
SDF Solid Angle Primitive , Signed Distance Field |
Solid Angle | Signed distance field of a solid angle. |
SDF Sphere Primitive , Signed Distance Field |
Sphere | Signed distance field of a sphere. |
SDF Square Pyramid Primitive , Signed Distance Field |
Square Pyramid | Signed distance field of a square based pyramid. |
SDF Torus Primitive , SDF Doughnut Primitive , Signed Distance Field |
Torus | Signed distance field of a torus. |
SDF Capped Torus Primitive , SDF Capped Doughnut Primitive , Signed Distance Field |
Torus Capped | Signed distance field of a capped torus. |
SDF Triangle Primitive , Signed Distance Field |
Triangle | Signed distance field of a triangle. |
SDF Triangular Prism Primitive , Signed Distance Field |
Triangular Prism | Signed distance field of a triangular prism. |
SDF Tunnel Primitive , SDF Tube Primitive , Signed Distance Field |
Tunnel | Signed distance field of a vertical cylinder. |
Prefix | Name | Description |
---|---|---|
SDF Boolean Intersection , Signed Distance Field Intersection |
Intersection | Calculate the intersection of two signed distance fields. |
SDF Boolean Smooth Intersection , Signed Distance Field Smooth Intersection |
Intersection - Smooth | Calculate the smooth intersection of two signed distance fields. |
SDF Boolean Subtraction , Signed Distance Field Subtraction |
Subtraction | Calculate the subtraction of two signed distance fields. |
SDF Boolean Smooth Subtraction , Signed Distance Field Smooth Subtraction |
Subtraction - Smooth | Calculate the smooth subtraction of two signed distance fields. |
SDF Boolean Union , Signed Distance Field Union |
Union | Calculate the union of two signed distance fields. |
SDF Boolean Smooth Union , Signed Distance Field Smooth Union |
Union - Smooth | Calculate the smooth union of two signed distance fields. |
Prefix | Name | Description |
---|---|---|
SDF Operation Elongate |
Elongate | Elongate a signed distance field. |
SDF Operation Extrude |
Extrude | Elongate a signed distance field. |
SDF Operation Onion |
Onion | Calculate onion skins of a signed distance field. |
SDF Operation Repeat Radially , SDF Operation Array 3D |
Repeat Radial | Radially repeat a signed distance field around the y-zis. |
SDF Operation Repeat 3D , SDF Operation Array 3D |
Repeat 3D | Infinitely repeat a signed distance field periodically across a domain. |
SDF Operation Repeat 2D , SDF Operation Array 2D |
Repeat 2D | Infinitely repeat a signed distance field periodically across a domain. |
SDF Operation Repeat 1D , SDF Operation Array 1D |
Repeat 1D | Infinitely repeat a signed distance field periodically across a domain. |
SDF Operation Repeat (Bound) , SDF Operation Array (Bound) |
Repeat Bound | Repeat a signed distance field periodically within a bound domain. |
SDF Operation Revolve |
Revolve | Elongate a signed distance field. |
SDF Operation Round , SDF Operation Smooth |
Round | Round a signed distance field. |
Prefix | Name | Description |
---|---|---|
Sphere Ambient Occulsion Analytic |
Ambient Occulsion (Analytic) | Calculate the ambient occulsion of a sphere analytically. |
Sphere Density Analytic |
Density (Analytic) | Calculates the density of a sphere analytically. |
Sphere Intersection Analytic |
Intersection (Analytic) | Calculates the intersection of a sphere with a ray analytically. |
Sphere Motion Blur Analytic |
Motion Blur (Analytic) | Calculate the motion blur of a sphere analytically. |
Sphere Projection Analytic |
Projection (Analytic) | Analytically project a sphere onto a camera view. |
Sphere Soft Shadow Analytic |
Soft Shadow (Analytic) | Calculate the soft shadow of a sphere analytically. |
Sphere Visibility Analytic |
Visibility (Analytic) | Calculate the overlap between two spheres analytically. |
Prefix | Name | Description |
---|---|---|
Tri-Planar Texture Map |
Tri-Planar | Tri-Planar blending function by Shane - 'Based on an old Nvidia tutorial'. |
Prefix | Name | Description |
---|---|---|
Tri-Planar Bump Map |
Tri-Planar | Tri-Planar bump map by Shane. |
Prefix | Name | Description |
---|---|---|
Normal Map from Bump |
From Bump | Tri-Planar bump map by Shane. |
Prefix | Name | Description |
---|---|---|
Affine Transform |
Affine Transform | Correctly scale an image texture. |
Scale Image Coordinates |
Scale Image | Correctly scale an image texture. |
Scale Image Coordinates Centered |
Scale Image Centered | Correctly scale an image texture. |
2D Rotatation Matrix |
Rotation Matrix | 2D Rotation matrix. |
Prefix | Name | Description |
---|---|---|
Spherical Coordinates |
Cartesian to Spherical | Convert cartesian coordinates to spherical coordinates |
Rotate 3D |
Rotate Axes | Efficiently rotates a point around an arbitary axis using Rodrigues' rotation formula. https://en.m.wikipedia.org/wiki/Rodrigues%27_rotation_formula |
X Rotate 3D |
Rotate X | Rotate a point around the X axis by an angle. |
Y Rotate 3D |
Rotate Y | Rotate a point around the Y axis by an angle. |
Z Rotate 3D |
Rotate Z | Rotate a point around the Z axis by an angle. |
X Rotatation Matrix |
Rotation Matrix X | Rotation matrix around the X axis. |
Y Rotatation Matrix |
Rotation Matrix Y | Rotation matrix around the Y axis. |
Z Rotatation Matrix |
Rotation Matrix Z | Rotation matrix around the Z axis. |
Prefix | Name | Description |
---|---|---|
Boilderplate Ray March Scene |
Ray March Scene | Boilderplates a complete ray march scene with lighting rig and simple sdf. |