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feat: add support for reading build time env variables from a
.env
…
…file This change will automatically load up a `.env` file, if found, and apply its values to the current environment. An example would be to provide a specific CLOUDFLARE_ACCOUNT_ID value. Related to cloudflare#190
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--- | ||
"wrangler": patch | ||
--- | ||
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feat: add support for reading build time env variables from a `.env` file | ||
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This change will automatically load up a `.env` file, if found, and apply its | ||
values to the current environment. An example would be to provide a specific | ||
CLOUDFLARE_ACCOUNT_ID value. | ||
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Related to cloudflare#190 |
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FOO="the value of foo" |
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name = "local-mode-tests" | ||
compatibility_date = "2022-03-27" | ||
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# This custom build command will show whether the FOO | ||
# environment variable was read from the `.env` file. | ||
build.command = "echo $FOO" |
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import { isWindows, spawnWranglerDev } from "./helpers"; | ||
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it("should use the environment variable from the .env file", async () => { | ||
// These tests break in CI for windows, so we're disabling them for now | ||
if (isWindows) return; | ||
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const { wranglerProcess, fetchWhenReady, terminateProcess } = | ||
spawnWranglerDev("src/module.ts", "src/wrangler.dotenv.toml", 9002); | ||
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try { | ||
await fetchWhenReady("http://localhost"); | ||
expect(wranglerProcess.stdout?.read().toString()).toContain( | ||
"the value of foo" | ||
); | ||
} finally { | ||
await terminateProcess(); | ||
} | ||
}); |
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import { spawn } from "node:child_process"; | ||
import { fetch } from "undici"; | ||
import type { Response } from "undici"; | ||
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export const isWindows = process.platform === "win32"; | ||
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export async function sleep(ms: number): Promise<void> { | ||
await new Promise((resolvePromise) => setTimeout(resolvePromise, ms)); | ||
} | ||
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/** | ||
* Spawn a child process that is running `wrangler dev`. | ||
* | ||
* @returns two helper functions: | ||
* - `fetchWhenReady()` will run a fetch against the preview Worker, once it is up and running, | ||
* and return its response. | ||
* - `terminateProcess()` send a signal to the `wrangler dev` child process to kill itself. | ||
*/ | ||
export function spawnWranglerDev( | ||
srcPath: string, | ||
wranglerTomlPath: string, | ||
port: number | ||
) { | ||
const wranglerProcess = spawn( | ||
"npx", | ||
[ | ||
"wrangler", | ||
"dev", | ||
srcPath, | ||
"--local", | ||
"--config", | ||
wranglerTomlPath, | ||
"--port", | ||
port.toString(), | ||
], | ||
{ | ||
shell: isWindows, | ||
stdio: "pipe", | ||
} | ||
); | ||
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const fetchWhenReady = async (url: string): Promise<Response> => { | ||
const MAX_ATTEMPTS = 50; | ||
const SLEEP_MS = 100; | ||
let attempts = MAX_ATTEMPTS; | ||
while (attempts-- > 0) { | ||
await sleep(SLEEP_MS); | ||
try { | ||
return await fetch(`${url}:${port}`); | ||
} catch {} | ||
} | ||
throw new Error( | ||
`Failed to connect to "${url}:${port}" within ${ | ||
(MAX_ATTEMPTS * SLEEP_MS) / 1000 | ||
} seconds.` | ||
); | ||
}; | ||
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const terminateProcess = () => { | ||
return new Promise((resolve, reject) => { | ||
wranglerProcess.once("exit", (code) => { | ||
if (!code) { | ||
resolve(code); | ||
} else { | ||
reject(code); | ||
} | ||
}); | ||
wranglerProcess.kill(); | ||
}); | ||
}; | ||
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return { | ||
wranglerProcess, | ||
fetchWhenReady, | ||
terminateProcess, | ||
}; | ||
} |
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