Make particle animation state optional #6930
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This change creates
Phaser.GameObjects.Particles.Particle#anims
only if the particle's emitter has at least one animation.This should reduce memory usage and make cleanup faster (#6482, #6929) for games using non-animated particles.
It is a breaking change for games adding a first animation to the emitter after some particles have already been created. That will now cause an error. But the usual approach for adding animations will work like before: