Conversation System for Role Playing Games that allows Turn-Based, Synchronous, Asynchronous character dialog and actions to be defined and performed. I will be building this system in phases, starting with the basics functions, turn-based conversation with no-actions. As I progress the other features will be added; WARNING: There will be a significant amound of re-writing of the engine as I add new features; Some of which will require dropping or changing previous work. Within this repo there will be a folder with previous (working) versions you can still use.
Table of Content
- Description
- Configurations 2.1 Basic Conversation 1: One or more characters engaged in dialog that does not require player action or decisions 2.2 Basic Conversation 2: See above, player is prompted for input (text, dialog choices, etc...)