A finite state machine
Stagehand_FSM
is a finite state machine.
Manual state management makes code complex, decreases intentionality. By using Stagehand_FSM
, state management code can be declaratively represented in the form of FSM. This makes code simpler, increases intentionality.
Stagehand_FSM
can be used as an infrastructure for domain-specific languages (DSLs). Examples are workflow engines such as Workflower, pageflow engines such as PHPMentorsPageflowerBundle.
<?php
use Stagehand\FSM\StateMachine\StateMachineBuilder;
$stateMachineBuilder = new StateMachineBuilder();
$stateMachineBuilder->addState('locked');
$stateMachineBuilder->addState('unlocked');
$stateMachineBuilder->setStartState('locked');
$stateMachineBuilder->addTransition('locked', 'insertCoin', 'unlocked');
$stateMachineBuilder->addTransition('unlocked', 'pass', 'locked');
$stateMachine = $stateMachineBuilder->getStateMachine();
$stateMachine->start();
echo $stateMachine->getCurrentState()->getStateID() . PHP_EOL; // "locked"
$stateMachine->triggerEvent('insertCoin');
echo $stateMachine->getCurrentState()->getStateID() . PHP_EOL; // "unlocked"
$stateMachine->triggerEvent('pass');
echo $stateMachine->getCurrentState()->getStateID() . PHP_EOL; // "locked"
- Activities (do actions)
- Entry actions
- Exit actions
- Transition actions
- Transition logging
- Guards
- Initial pseudo state
- Final state
- User-defined payload
- User-defined event dispatcher for the state machine events
Stagehand_FSM
can be installed using Composer.
Add the dependency to piece/stagehand-fsm
into your composer.json
file as the following:
Stable version:
composer require piece/stagehand-fsm "2.6.*"
Development version:
composer require phpmentors/stagehand-fsm "~3.0@dev"
If you find a bug or have a question, or want to request a feature, create an issue or pull request for it on Issues.
Copyright (c) 2006-2008, 2011-2018 KUBO Atsuhiro, All rights reserved.