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Dialog Manager

By Joel Dies

Demo

Video

This is not 100% documented but is on its way to being 100% documented.

Help support these efforts by becoming a Patreon

Including in a project

Include the script into your html page.

Required Modules:

<script src="/path/to/plugin/lodash.min.js"></script>

<script src="/path/to/plugin/phreaknation.manager.dialog.min.js"></script>

In your create of your phaser project.

game.plugins.add(PhreakNation.Plugins.DialogManager);

Example:

var config = require('./path/to/config.js');
var manDiag;
(function() {
  'use strict';

  var state = function state(game) {};

  state.prototype = {
    ...
    create: function () {
      ...
      manDiag = this.game.plugins.add(PhreakNation.Plugins.DialogManager);
      manDiag.load(config);
      var Conv = manDiag.get('dialog', 1);
      
      Conv.play();
      
      console.log('[%s]: %s', Conv.actor().name(), Conv.text());
      
      var list = Conv.answers();
      var choice = _.random(0, 2);
      console.log('Options: ', list);
      console.log('Chose: `%s`', list[choice]);
      Conv.choose(choice);
      console.log('[%s]: %s', Conv.actor().name(), Conv.text());

      Conv.next();
      console.log('[%s]: %s', Conv.actor().name(), Conv.text());

      Conv.next();
      console.log('[%s]: %s', Conv.actor().name(), Conv.text());

      list = Conv.answers();
      choice = _.random(0, 2);
      console.log('Options: ', list);
      console.log('Chose: `%s`', list[choice]);
      Conv.choose(_.random(0, 1));
      console.log('[%s]: %s', Conv.actor().name(), Conv.text());

      Conv.next();
      console.log('[%s]: %s', Conv.actor().name(), Conv.text());
      }
      ...
    },
    ...
  };

  window.MyGame.states.MyState = state;
})();

Manager Methods

version()

Return the plugin version.

Example:

manDiag.version();

description()

Return a description of this plugin.

Example:

manDiag.description();

format(text)

Internal Usage. Formats a text based on variables in the string.

Example:

var str = manDiag.format('Hey there {actor:0x002}, I am doing good.');
// if there was a reference to `actor:0x002` set to `Actor` in the config. See provided config for details
// 'Hey there Actor, I am doing good.'

get(id, type)

Grabs an item from the config.

Example:

var Conv = manDiag.get(1, 'dialog');

load(config)

Loads a config file.

Example:

manDiag.load(config);

new()

TBD

Example:

// TBD

Dialog Methods

actor()

Gets the active actor.

Example:

var actor = Conv.actor();

answers()

Gets the list of answers when there is an active question dialog.

Example:

var answers = Conv.answers();

choose(id)

Chooses an option for the active question dialog

Example:

Conv.choose(0);

emotion()

Gets the current emotion of the speaking character of the active dialog.

Example:

var emotion = Conv.emotion();

next()

Loads the next dialog, if any.

Example:

Conv.next();

play(id)

Initializes the conversation. Pass in an id to target a specific point of the dialog.

Example:

var Conv = manDiag.get('dialog', 1);
Conv.play();

process(id, type)

Internal Usage. Processes the current dialog.

Example:

Conv.process(id);

text()

Returns the formated text of the current dialog.

Example:

Conv.text();

Actor Methods

name()

Returns the name of the actor.

Example:

var actor = Conv.actor();
actor.name(); // Returns the actors name;

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