This is a voxel engine I wrote when I was 16 years old in C++ and OpenGL. It is able to display voxels in a blocky style as well as with the semi-smooth Marching Cubes algorithm. Ambient occlusion is created with a post processing effect (SSAO).
- WASD - Move horizontally
- Space - Move up
- Shift - Move down
- Left mouse button - Grab mouse
- Escape - Release mouse