Fix custom systems with zero stars #5858
Merged
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This PR fixes #5857 - the primary issue was that
StarSystem::m_stars
wasn't being properly populated when creating a new system and adding stars to that system. As a consequence, the game thought there were no stars within the generated system and that exposed a host of bugs related to rendering and processing a system without stars.I've fixed most of the bugs related to a lack of stars which I found, but didn't perform an exhaustive search to see if there were any I missed in other parts of the game or UI.
I've also fixed a problem which lead to hilariously out-of-range values being set for a system's position within its sector when creating a new system "from scratch". As usual, just another variable which didn't get initialized properly.