Fix demand at News Events not being used #5859
Merged
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Demand mechanics was never ported into News Event module, thus when there's a large demand for something at a station, the demand could still be very low, preventing player from selling. Also, we don't want to accumulate price/stock/demand at each "OnDock" event.
EDIT: I'll open this as WIP, for feedback, the first and last commits, that both attempt to fix the above bug should be squashed, as first does it wrongly, I believe.
Also I've added a debug tab, which allows generating (random) news. Usually news only spawn +6 months into the game, and only when jumping / in hyperspace.