Skip to content

Commit

Permalink
Release 1.0.3
Browse files Browse the repository at this point in the history
  • Loading branch information
pissang committed Jan 30, 2018
1 parent ade4910 commit 35d67d9
Show file tree
Hide file tree
Showing 5 changed files with 14 additions and 16 deletions.
11 changes: 5 additions & 6 deletions dist/claygl.es.js
Original file line number Diff line number Diff line change
Expand Up @@ -25359,12 +25359,11 @@ var ShadowMapPass = Base.extend(function () {
for (var i = 0; i < this._receivers.length; i++) {
var mesh = this._receivers[i];
// Mesh may be disposed
if (mesh.material && mesh.material.shader) {
if (mesh.material) {
var material = mesh.material;
var shader = material.shader;
shader.undefine('fragment', 'POINT_LIGHT_SHADOW_COUNT');
shader.undefine('fragment', 'DIRECTIONAL_LIGHT_SHADOW_COUNT');
shader.undefine('fragment', 'AMBIENT_LIGHT_SHADOW_COUNT');
material.undefine('fragment', 'POINT_LIGHT_SHADOW_COUNT');
material.undefine('fragment', 'DIRECTIONAL_LIGHT_SHADOW_COUNT');
material.undefine('fragment', 'AMBIENT_LIGHT_SHADOW_COUNT');
material.set('shadowEnabled', 0);
}
}
Expand Down Expand Up @@ -34691,7 +34690,7 @@ function copyIfNecessary(arr, shallow) {
/**
* @name clay.version
*/
var version = '1.0.2';
var version = '1.0.3';

var outputEssl$1 = "@export clay.vr.disorter.output.vertex\nattribute vec2 texcoord: TEXCOORD_0;\nattribute vec3 position: POSITION;\nvarying vec2 v_Texcoord;\nvoid main()\n{\n v_Texcoord = texcoord;\n gl_Position = vec4(position.xy, 0.5, 1.0);\n}\n@end\n@export clay.vr.disorter.output.fragment\nuniform sampler2D texture;\nvarying vec2 v_Texcoord;\nvoid main()\n{\n gl_FragColor = texture2D(texture, v_Texcoord);\n}\n@end";

Expand Down
11 changes: 5 additions & 6 deletions dist/claygl.js
Original file line number Diff line number Diff line change
Expand Up @@ -25365,12 +25365,11 @@ var ShadowMapPass = Base.extend(function () {
for (var i = 0; i < this._receivers.length; i++) {
var mesh = this._receivers[i];
// Mesh may be disposed
if (mesh.material && mesh.material.shader) {
if (mesh.material) {
var material = mesh.material;
var shader = material.shader;
shader.undefine('fragment', 'POINT_LIGHT_SHADOW_COUNT');
shader.undefine('fragment', 'DIRECTIONAL_LIGHT_SHADOW_COUNT');
shader.undefine('fragment', 'AMBIENT_LIGHT_SHADOW_COUNT');
material.undefine('fragment', 'POINT_LIGHT_SHADOW_COUNT');
material.undefine('fragment', 'DIRECTIONAL_LIGHT_SHADOW_COUNT');
material.undefine('fragment', 'AMBIENT_LIGHT_SHADOW_COUNT');
material.set('shadowEnabled', 0);
}
}
Expand Down Expand Up @@ -34697,7 +34696,7 @@ function copyIfNecessary(arr, shallow) {
/**
* @name clay.version
*/
var version = '1.0.2';
var version = '1.0.3';

var outputEssl$1 = "@export clay.vr.disorter.output.vertex\nattribute vec2 texcoord: TEXCOORD_0;\nattribute vec3 position: POSITION;\nvarying vec2 v_Texcoord;\nvoid main()\n{\n v_Texcoord = texcoord;\n gl_Position = vec4(position.xy, 0.5, 1.0);\n}\n@end\n@export clay.vr.disorter.output.fragment\nuniform sampler2D texture;\nvarying vec2 v_Texcoord;\nvoid main()\n{\n gl_FragColor = texture2D(texture, v_Texcoord);\n}\n@end";

Expand Down
Loading

0 comments on commit 35d67d9

Please sign in to comment.