Releases: pkhead/rained
Releases · pkhead/rained
Nightly
Latest in-development build.
v2.2.4
Release v2.2.4
Enhancements
- Background color of tile preview popup may invert for better color contrast.
- Improved tile selector for path autotile UI.
- Tweaked geo icons.
- Added keyboard shortucts for certain geo tools.
Fixes
- Fixed rope segments rendering under the rope preview graphic.
- Fixed crash when resizing a level such that it removes a shortcut entrance.
- Fixed infinite loops occurring in the shortcut tracer.
- Fixed some tiles not appearing with Optimized Tile Previews enabled.
- Other minor changes.
Full Changelog: v2.2.3...v2.2.4
v2.2.3
Release v2.2.3
Enhancements
- Updated to Drizzle 0.2.4.0 (fixes storm plants rendering, among other changes/additions)
- Tile graphics and props now occlude each other based off sublayer depth rather than render order.
- Render window is now resizable.
- The number of columns in the geometry editor can now be changed.
Fixes
- Fixed non-existent Levels folder caused by Drizzle update.
- Fixed frame-skipping issue (most noticeable when using arrow keys to pan camera)
v2.2.2
Release 2.2.2
Additions/Enhancements
- Added shortcut index view.
- Added a few UI preferences.
- Added material colors in the catalog.
Fixes
- Added Compatibility hack to fix loading of certain levels created in versions of RWE+ (I believe?)
- Fixed crash when modifying props after switching tabs.
- Fixed crash in file browser.
- Fixed chain holder placement and change history.
- Fixed inaccurate camera sizes.
v2.2.1
Release 2.2.1
Enhancements
- Updated Drizzle to v0.2.3.4. This adds new effects and the effects init system.
- Improved visuals for button switches.
- Added layer indicator near the cursor in the geometry editor.
- Tile Graphics Seeds are now different for every newly created level.
Fixes
- Added failsafe for if a level's lightmap is too large to be loaded into the GPU.
- Fixed lockup when both an emergency save and an init error exists.
- Fixed crash when rotating a prop using the keyboard while changing prop settings.
Full Changelog: v2.2.0...v2.2.1
v2.2.0
Release 2.2.0
- Camera angles can be unlocked by holding Shift.
- This behavior can be changed in Preferences.
- Added optional windows for tile specs and graphics previews.
- Added a New Level window.
- Added the ability to mass-render levels.
- Added the ability to load multiple levels simultaneously.
- Added the ability to load levels with unrecognized assets.
- Added in-app log viewer.
- Increased water height limit.
- Added a more comprehensive manual.
- Improved functionality for mirror splits.
- Added alternative light editor control scheme.
- Added the ability to rotate props using the keyboard.
- Added "Voided Aureate" theme.
- Various bugfixes and small tweaks.
New Contributors
Full Changelog: v2.1.4...v2.2.0
v2.1.4
Release v2.1.4
- Updated Drizzle to v0.2.1.2.
- This should fix props being rendered as 3D Bricks.
- Updated options in Drizzle preferences.
- Fixed error when rendering that may occur if the file "largeTrashLog.txt" doesn't exist.
Full Changelog: v2.1.3...v2.1.4
v2.1.3
Release v2.1.3
- Updated Drizzle to v0.2.1.1
Full Changelog: v2.1.2...v2.1.3
Notice:
While the Drizzle update adds several new effects and props, there are two known bugs:
- Some props will render as 3D bricks.
- Rendering will not work unless you create a file named "largeTrashLog.txt" in the Drizzle data folder, or have disabled the large trash debug log in the Drizzle settings, accessible through File > Preferences.
If you don't want to deal with those bugs, consider installing v2.1.2 instead.
v2.1.2
Release v2.1.2
- Updated credits.
- Bug fix in regards to possible "framebuffer not complete" error. (the curse that still haunts me to this day, apparently...)
Full Changelog: v2.1.1...v2.1.2
v2.1.1
Release 2.1.1
Enhancements
- Slightly altered the "Maroon" and "ImGui Classic" themes - make sure you update
config/themes
when installing the new version.
(More specifically, I altered the window background colors to be different than the black color of geometry.) - Geometry editor mirror splits center on level resize/reload.
- Added option to hide material previews in the material selector.
Fixes
- Changed renderer backend from bgfx to ANGLE; Rained should work on more devices.
- If you are on Linux, it will use OpenGL 3.3
- Fixed Linux build
- Fixed crash that occurred when switching away from the geometry editor with no layers active.
- Fixed crash that occurred when the update checker launched without an Internet connection.
Full Changelog: v2.1.0...v2.1.1