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Releases: pkhead/rained

Nightly

28 Jan 02:33
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Nightly Pre-release
Pre-release

Latest in-development build.

v2.2.4

18 Jan 20:07
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Release v2.2.4

Enhancements

  • Background color of tile preview popup may invert for better color contrast.
  • Improved tile selector for path autotile UI.
  • Tweaked geo icons.
  • Added keyboard shortucts for certain geo tools.

Fixes

  • Fixed rope segments rendering under the rope preview graphic.
  • Fixed crash when resizing a level such that it removes a shortcut entrance.
  • Fixed infinite loops occurring in the shortcut tracer.
  • Fixed some tiles not appearing with Optimized Tile Previews enabled.
  • Other minor changes.

Full Changelog: v2.2.3...v2.2.4

v2.2.3

02 Jan 01:45
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Release v2.2.3

Enhancements

  • Updated to Drizzle 0.2.4.0 (fixes storm plants rendering, among other changes/additions)
  • Tile graphics and props now occlude each other based off sublayer depth rather than render order.
  • Render window is now resizable.
  • The number of columns in the geometry editor can now be changed.

Fixes

  • Fixed non-existent Levels folder caused by Drizzle update.
  • Fixed frame-skipping issue (most noticeable when using arrow keys to pan camera)

v2.2.2

23 Dec 03:59
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Release 2.2.2

Additions/Enhancements

  • Added shortcut index view.
  • Added a few UI preferences.
  • Added material colors in the catalog.

Fixes

  • Added Compatibility hack to fix loading of certain levels created in versions of RWE+ (I believe?)
  • Fixed crash when modifying props after switching tabs.
  • Fixed crash in file browser.
  • Fixed chain holder placement and change history.
  • Fixed inaccurate camera sizes.

v2.2.1

25 Nov 01:49
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Release 2.2.1

Enhancements

  • Updated Drizzle to v0.2.3.4. This adds new effects and the effects init system.
  • Improved visuals for button switches.
  • Added layer indicator near the cursor in the geometry editor.
  • Tile Graphics Seeds are now different for every newly created level.

Fixes

  • Added failsafe for if a level's lightmap is too large to be loaded into the GPU.
  • Fixed lockup when both an emergency save and an init error exists.
  • Fixed crash when rotating a prop using the keyboard while changing prop settings.

Full Changelog: v2.2.0...v2.2.1

v2.2.0

08 Nov 18:23
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Release 2.2.0

  • Camera angles can be unlocked by holding Shift.
    • This behavior can be changed in Preferences.
  • Added optional windows for tile specs and graphics previews.
  • Added a New Level window.
  • Added the ability to mass-render levels.
  • Added the ability to load multiple levels simultaneously.
  • Added the ability to load levels with unrecognized assets.
  • Added in-app log viewer.
  • Increased water height limit.
  • Added a more comprehensive manual.
  • Improved functionality for mirror splits.
  • Added alternative light editor control scheme.
  • Added the ability to rotate props using the keyboard.
  • Added "Voided Aureate" theme.
  • Various bugfixes and small tweaks.

New Contributors

Full Changelog: v2.1.4...v2.2.0

v2.1.4

09 Sep 05:07
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Release v2.1.4

  • Updated Drizzle to v0.2.1.2.
    • This should fix props being rendered as 3D Bricks.
  • Updated options in Drizzle preferences.
  • Fixed error when rendering that may occur if the file "largeTrashLog.txt" doesn't exist.

Full Changelog: v2.1.3...v2.1.4

v2.1.3

05 Sep 03:26
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Release v2.1.3

  • Updated Drizzle to v0.2.1.1

Full Changelog: v2.1.2...v2.1.3

Notice:
While the Drizzle update adds several new effects and props, there are two known bugs:

  • Some props will render as 3D bricks.
  • Rendering will not work unless you create a file named "largeTrashLog.txt" in the Drizzle data folder, or have disabled the large trash debug log in the Drizzle settings, accessible through File > Preferences.

If you don't want to deal with those bugs, consider installing v2.1.2 instead.

v2.1.2

31 Aug 05:04
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Release v2.1.2

  • Updated credits.
  • Bug fix in regards to possible "framebuffer not complete" error. (the curse that still haunts me to this day, apparently...)

Full Changelog: v2.1.1...v2.1.2

v2.1.1

24 Aug 20:57
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Release 2.1.1

Enhancements

  • Slightly altered the "Maroon" and "ImGui Classic" themes - make sure you update config/themes when installing the new version.
    (More specifically, I altered the window background colors to be different than the black color of geometry.)
  • Geometry editor mirror splits center on level resize/reload.
  • Added option to hide material previews in the material selector.

Fixes

  • Changed renderer backend from bgfx to ANGLE; Rained should work on more devices.
    • If you are on Linux, it will use OpenGL 3.3
  • Fixed Linux build
  • Fixed crash that occurred when switching away from the geometry editor with no layers active.
  • Fixed crash that occurred when the update checker launched without an Internet connection.

Full Changelog: v2.1.0...v2.1.1