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Investigate implementation of OffscreenCanvas API #2481
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Hi guys, |
Hi @issacclee, we've not spent time investigating this yet. Probably not high priority until there is support in Safari? |
@mvaligursky wondering whether webgpu supports this out of the box? |
it does not in the initial release, but the support is expected later. |
Thanks for answering guys, am I right to assume that this probably won't get implemented unless Safari starts to support the spec? |
It will be implemented, when somebody has some time and considers this a high priority, regardless of the Safari (and Firefox by the way) support. Benefits on the android platform which is mostly using Chrome browser could be very nice. |
https://webkit.org/blog/13686/release-notes-for-safari-technology-preview-161/ |
Based on this: https://www.construct.net/en/blogs/ashleys-blog-2/safari-releases-development-1616
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This fall webgl context will be added for offscreencanvas to Safari. |
related: #5168 |
* Support for OffscreenCanvas in Web Workers #2481 * Update graphics-device.js * Update platform.js --------- Co-authored-by: Will Eastcott <willeastcott@gmail.com>
* Support for OffscreenCanvas in Web Workers #2481 * Update graphics-device.js * Update platform.js --------- Co-authored-by: Will Eastcott <willeastcott@gmail.com>
I'll reopen this as I don't think we have all we need to easily allow users to run the rendering on a worker, which is the goal here. |
Investigate implementation of https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas. This would give us:
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