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[FIX] null access when pushing SpectorJS marker without camera #1933

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merged 1 commit into from
Mar 25, 2020

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@mvaligursky mvaligursky commented Mar 25, 2020

Fixes #1932

@mvaligursky mvaligursky self-assigned this Mar 25, 2020
@mvaligursky mvaligursky requested a review from a team March 25, 2020 09:31
@willeastcott willeastcott merged commit 9b4a312 into master Mar 25, 2020
@willeastcott willeastcott deleted the mvaligursky-spectorjs-fix branch March 25, 2020 09:32
@willeastcott willeastcott changed the title Fix to null access when pushing SpectorJS marker without camera [FIX] null access when pushing SpectorJS marker without camera Mar 25, 2020
TheJonRobinson added a commit to Mojiworks/playcanvas-engine that referenced this pull request Mar 30, 2020
* stable: (48 commits)
  [RELEASE] v1.26.0
  [FIX] null access when pushing SpectorJS marker without camera (playcanvas#1933)
  [FIX] pc.XrHitTest when WebXR not available
  Update package-lock.json
  Downgrade mocha to 6.2.2
  WebXR AR hit test support (playcanvas#1926)
  [ImgBot] Optimize images (playcanvas#1927)
  [DOCS] Make anim API private (playcanvas#1924)
  Update NPM dependencies.
  [FIX] Update some example paths
  Update to latest JSDoc template
  [FIX] Updating of particle systems local bounds
  Add pc.drawTexture to render texture to target using a shader (playcanvas#1920)
  Optimize Grab-Pass for WebGL 2 and fix when using anti-aliased RenderTarget (playcanvas#1918)
  [DOCS] Document drawQuadWithShader and copyRenderTarget (playcanvas#1919)
  [FIX] Mouse wheel events on elements (playcanvas#1916)
  glTF 2.0 support (playcanvas#1904)
  Update to latest JSDoc template.
  Add support for ES6 script classes (playcanvas#1908)
  Particle system randomize sprite animations (playcanvas#1911)
  ...
ellthompson pushed a commit to ellthompson/engine that referenced this pull request Apr 20, 2020
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Debug engine throws exception when layer has no camera
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