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Shader chunks type #6621
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Shader chunks type #6621
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willeastcott
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May 24, 2024
marklundin
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* refactored script type * removed attribute check on esm scripts * linting fixes * Delete redundant scripts * Remove engines field from package-lock.json * Fix event name in ScriptType class * Add export to rawToValue function and update script schema in ScriptHandler * linting * Update script attribute assignment in ScriptComponent * Fix script initialization and enablement * Fix missing semicolon in ScriptRegistry class * Refactor script component and handler * GS reorder fix (#6410) * USDZ / GLTF exporter supports exposing of compressed textures on WebGPU (#6394) * Support for Picker on WebGPU * Gizmos example on webgpu * USDZ / GLTF exporter supports exposing of compressed textures on WebGPU * tiny comment update --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> * restore default color when setting axis shape disable to false (#6587) * [Fix] Add missing exposure handling from the Neutral tonemapping (#6592) * SSAO engine example (#6586) * SSAO engine example * lint * draco + texture resize: 17MB -> 6MB --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> * [BREAKING] Removed backwards compatibility for few functions (#6408) * [BREAKING] Removed backwards compatibility for few functions * lint --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> * Examples app bundle optimizations (#6588) * treeshake smallest enabled * ignore playcanvas PCUI from being treeshaken * treeshake ignore only pcui * added device type constants directly (no playcanvas dependency) * format rollup * word wrap fix * Updated PCUI * removed PCUI aliasing * Fix to just submitted AO example to disabled baked in occlusion maps (#6593) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> * added publint to ci; removed build:publish (#6363) * Fix types for calcAabb functions (#6596) * vercel setup (#6600) * replaces slashes for windows (#6601) * fixed using query params with iframe example (#6604) * New texture formats: R8 and RG8 (#6602) * New texture formats: R8 and RG8 * Apply suggestions from code review Co-authored-by: Will Eastcott <will@playcanvas.com> * deprecate the old constants --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> Co-authored-by: Will Eastcott <will@playcanvas.com> * Added orthogonal facing translation to gizmo (#6607) * set shader chunk type to record (#6621) * Gizmo example update (#6622) * separated out grid code * split out selector and disabled deselection on orbiting * added type for observer set callback * fixed example page * Exports and types fixes (#6623) * cleaned up ts and js config; adds debug and profiler to exports * set module resolution to node * added package json for linting of example modules and renamed @examples to examples * PR commit (#6626) * fixed fallback options (#6628) * fixed example types (#6634) * fixed selection bug (#6637) * Fix URL handling in ScriptHandler (#6639) * Fix mesh collider creation (#6630) * Docs update (#6631) * docs update * Update README.md --------- Co-authored-by: Will Eastcott <willeastcott@gmail.com> * Update script component to use getSchema method instead of tSchema * Refactor script component attribute initialization * merge fix * linting * Update import statement in script.js * Refactor script attribute assignment * linting * Refactor script component initialization * Refactor script component and script handler * linting + comments * Fix the definition of sheenTint Standard Material property (#6665) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> * Update to skybox shader to map it closer to the infinity (#6664) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> * [Fix] Particle system handle different IB formats of incoming mesh (#6662) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> * [BREAKING] Remove deprecated AudioSourceComponent component (#6407) Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> * Cubemap fix for webgpu (#6669) * [BREAKING] Remove support for legacy scripts (#6584) * [BREAKING] Remove support for legaxy scripts * removed pc.script.attribute --------- Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> * Fix shader chunk error for tonemapped compressed GS (#6670) * Remove support for legacy scripts * Remove legacy script system * Add getScriptName function and toLowerCamelCase utility function * jsdoc improvements * Update src/framework/script/script.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/framework/script/script-attributes.js Co-authored-by: Will Eastcott <will@playcanvas.com> * linting + feedback * Update src/framework/script/script.js Co-authored-by: Will Eastcott <will@playcanvas.com> * removed redundant error link * Update src/framework/script/script.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/framework/script/script.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/framework/script/script.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/framework/script/script-attributes.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/framework/script/script-type.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/framework/components/script/component.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Refactor attributeToValue function --------- Co-authored-by: Donovan Hutchence <slimbuck7@gmail.com> Co-authored-by: Martin Valigursky <59932779+mvaligursky@users.noreply.github.com> Co-authored-by: Martin Valigursky <mvaligursky@snapchat.com> Co-authored-by: KPal <48248865+kpal81xd@users.noreply.github.com> Co-authored-by: Will Eastcott <will@playcanvas.com> Co-authored-by: kpal81xd <kpal81xd@gmail.com> Co-authored-by: Alex <LeXXik@users.noreply.github.com> Co-authored-by: Will Eastcott <willeastcott@gmail.com>
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Set correct type for shader chunks