[Fix] Texture created by TextureAtlas respects its initial settings #7300
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TextureAtlas under the hood creates a Texture by calling Open on its handler. We now pass an asset instance to it, allowing it to create the texture using initial settings, instead of depending on those settings to be set on Texture after the creation, which is currently not supported on WebGPU.
Fixes a warning during loading of https://playcanvas.com/project/1295667/overview/webgpu-mips-warning