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When multinodes contained switches; the switch would not evaluate correctly.
when staticSwitches get evaluated to false; the asset should not live in the AST, however there was a bug that caused staticSwitches not to get read as a switch when they were inside of multinodes.
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Published prerelease version:
0.7.3-next.2
Changelog
🐛 Bug Fix
PlayerFragment
state updates #343 (@sugarmanz)📝 Documentation
Authors: 8