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cub3D : 42 Cursus project pgueugno's 42 cub3d Score

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Overview

  • Using raycasting technique recreate a 3d game in the spirit of Wolfenstein 3D
  • The project is divided in two part : first parsing and detecting any error (such as a map not closed) within the .map passed as argument
  • Second part : render a Wolfenstein bare-bone like game based on .map config
  • Use minilibX, a graphic library derivated from OpenGL to render it visually
  • At any time, user should be able to exit either using 'exit' keypad or mouse 'x' window button
  • As usual per 42 standard : no memory leaks allowed (not even 'still reachable' type), and project is up to 42's coding norm
  • At launch, user can generate a print screen in bitmap format by adding --save after .map argument
  • Project is compatible with most linux & Mac OS recent distros

Preview

Cub3d_demo

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