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project builder #3

Manually triggered February 17, 2024 17:46
Status Cancelled
Total duration 18m 55s
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build.yml

on: workflow_dispatch
Matrix: build
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3 errors and 33 warnings
StandaloneWindows64 build
System.IO.IOException: No space left on device : '/home/runner/runners/2.313.0/_diag/Worker_20240217-174636-utc.log' at System.IO.RandomAccess.WriteAtOffset(SafeFileHandle handle, ReadOnlySpan`1 buffer, Int64 fileOffset) at System.IO.Strategies.BufferedFileStreamStrategy.FlushWrite() at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder) at System.Diagnostics.TextWriterTraceListener.Flush() at GitHub.Runner.Common.HostTraceListener.WriteHeader(String source, TraceEventType eventType, Int32 id) at GitHub.Runner.Common.HostTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message) at System.Diagnostics.TraceSource.TraceEvent(TraceEventType eventType, Int32 id, String message) at GitHub.Runner.Worker.Worker.RunAsync(String pipeIn, String pipeOut) at GitHub.Runner.Worker.Program.MainAsync(IHostContext context, String[] args) System.IO.IOException: No space left on device : '/home/runner/runners/2.313.0/_diag/Worker_20240217-174636-utc.log' at System.IO.RandomAccess.WriteAtOffset(SafeFileHandle handle, ReadOnlySpan`1 buffer, Int64 fileOffset) at System.IO.Strategies.BufferedFileStreamStrategy.FlushWrite() at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder) at System.Diagnostics.TextWriterTraceListener.Flush() at GitHub.Runner.Common.HostTraceListener.WriteHeader(String source, TraceEventType eventType, Int32 id) at GitHub.Runner.Common.HostTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String message) at System.Diagnostics.TraceSource.TraceEvent(TraceEventType eventType, Int32 id, String message) at GitHub.Runner.Common.Tracing.Error(Exception exception) at GitHub.Runner.Worker.Program.MainAsync(IHostContext context, String[] args) Unhandled exception. System.IO.IOException: No space left on device : '/home/runner/runners/2.313.0/_diag/Worker_20240217-174636-utc.log' at System.IO.RandomAccess.WriteAtOffset(SafeFileHandle handle, ReadOnlySpan`1 buffer, Int64 fileOffset) at System.IO.Strategies.BufferedFileStreamStrategy.FlushWrite() at System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder) at System.Diagnostics.TextWriterTraceListener.Flush() at System.Diagnostics.TraceSource.Flush() at GitHub.Runner.Common.TraceManager.Dispose(Boolean disposing) at GitHub.Runner.Common.TraceManager.Dispose() at GitHub.Runner.Common.HostContext.Dispose(Boolean disposing) at GitHub.Runner.Common.HostContext.Dispose() at GitHub.Runner.Worker.Program.Main(String[] args)
StandaloneLinux64 build
The operation was canceled.
WebGL build
The operation was canceled.
StandaloneWindows64 build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
StandaloneWindows64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The currently available disk space (83 MB) is lower than the suggested threshold of 256 MBs. We strongly suggest that you free up some space before resuming work in the Editor.
StandaloneWindows64 build
You are running out of disk space. The runner will stop working when the machine runs out of disk space. Free space left: 90 MB
StandaloneLinux64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneLinux64 build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
StandaloneLinux64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
WebGL build
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
WebGL build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.