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project builder

project builder #48

Manually triggered March 30, 2024 18:36
Status Success
Total duration 18m 0s
Artifacts 7

build.yml

on: workflow_dispatch
Matrix: build
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33 warnings
StandaloneLinux64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneLinux64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneLinux64 build
Unable to find player assembly: /github/workspace/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on glcore)
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on vulkan)
StandaloneLinux64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on glcore)
StandaloneWindows64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
StandaloneWindows64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
StandaloneWindows64 build
Unable to find player assembly: /github/workspace/Temp/StagingArea/Data/Managed/UnityEngine.TestRunner.dll
StandaloneWindows64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on d3d11)
StandaloneWindows64 build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on d3d11)
StandaloneWindows64 build
Shader warning in 'ProPixelizer/Hidden/ProPixelizerBase': 'UnityMetaVertexPosition': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl(131) (on d3d11)
WebGL build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
WebGL build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow". In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
[ServicesCore]: To use Unity's dashboard services, you need to link your Unity project to a project ID. To do this, go to Project Settings to select your organization, select your project and then link a project ID. You also need to make sure your organization has access to the required products. Visit https://dashboard.unity3d.com to sign up.
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
WebGL build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(149) (on gles3)
WebGL build
Shader warning in 'Hidden/VLB_HD_URP_Default': 'dot2': implicit truncation of vector type at Assets/Plugins/VolumetricLightBeam/Shaders/VolumetricLightBeamSharedHD.cginc(155) (on gles3)
WebGL build
Script attached to 'NetworkConnectionConfiguration' in scene '' is missing or no valid script is attached.
WebGL build
Shader warning in 'ProPixelizer/Hidden/ProPixelizerBase': 'UnityMetaVertexPosition': implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl(131) (on gles3)

Artifacts

Produced during runtime
Name Size
0d4def6019985b0df8384342f5cdde6dbdc6ce5e4db4f5745af57da13b96eca1 Expired
472 Bytes
767d5eb34dbc6549df59a890d4e2d6170b14475cb4c5cbf8f73cf2b5d5447482 Expired
481 Bytes
Build-StandaloneLinux64 Expired
54.7 MB
Build-StandaloneWindows64 Expired
54 MB
Build-WebGL Expired
25.5 MB
WebGL-Template Expired
25.3 KB
ecdb7ab3c799f33f5c357dd57c3a70e9708f8828cb4c359f2c2699f9ae3b44d2 Expired
482 Bytes