project builder #52
Annotations
33 warnings
WebGL build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
WebGL build
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
WebGL build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow".
In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
|
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
WebGL build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
|
WebGL build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
|
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
WebGL build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneLinux64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
StandaloneLinux64 build
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
StandaloneLinux64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow".
In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
|
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneLinux64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
|
StandaloneLinux64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
|
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneLinux64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneWindows64 build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
StandaloneWindows64 build
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
StandaloneWindows64 build
Fetch --unshallow caught: Error: Failed to run "git fetch --unshallow".
In-command error caught: Error: The process '/usr/bin/git' failed with exit code 1
|
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneWindows64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLightingRGBA.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
|
StandaloneWindows64 build
Sub Graph at Assets/Rendering/ProPixelizer/ShaderGraph/CalculateLighting.shadersubgraph has 1 warning(s), the first is: Validation: Node behavior was changed. See inspector for details
|
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
StandaloneWindows64 build
The ShaderGraph Variant Limit is currently set to a value of 128. The ProPixelizer appearance shader will not compile unless this variant is raised, and your shaders will appear pink. Please increase this limit, e.g. to 256, by changing Preferences > ShaderGraph > Shader Variant Limit. Afterwards, reimport the ProPixelizer folder.
|
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
03638ea72aff5244f5afdc26efa305bb08b5e2e1391855b40c1040af022cea25
Expired
|
455 Bytes |
|
Build-StandaloneLinux64
Expired
|
55 MB |
|
Build-StandaloneWindows64
Expired
|
54.3 MB |
|
Build-WebGL
Expired
|
25.7 MB |
|
WebGL-Template
Expired
|
25.3 KB |
|
aa8d3ddee39ab7b0d712d3ba9dc026fa32d437383e6411dc0e10767fa0f5b276
Expired
|
455 Bytes |
|
c46d135b176418b09775e09d5d7654572e55af9567908c5fec3e9af3995e14db
Expired
|
447 Bytes |
|