Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix: remove problematic Object3D generic #1696

Merged
merged 1 commit into from
Oct 25, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions src/core/MotionPathControls.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -33,9 +33,9 @@ type MotionState = {
/** The combined curve */
path: THREE.CurvePath<THREE.Vector3>
/** The focus object */
focus: React.MutableRefObject<THREE.Object3D<THREE.Event>> | [x: number, y: number, z: number] | undefined
focus: React.MutableRefObject<THREE.Object3D> | [x: number, y: number, z: number] | undefined
/** The target object that is moved along the curve */
object: React.MutableRefObject<THREE.Object3D<THREE.Event>>
object: React.MutableRefObject<THREE.Object3D>
/** The 0-1 normalised and damped current goal position along curve */
offset: number
/** The current point on the curve */
Expand Down