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I feel this is my fault but using godot 3.3 I can't get any ads to appear consistently(or sometimes at all) Banner ads running load_banner() only seem to work if I make a timer of 1-2 seconds off my _ready() func Interstitial ads don't even appear for me I can't use any of the signals if I do MobileAds.connect() It is a singleton/autoload It just doesn't seem consistent and though It seems very nice compared to my other option(s) It just doesn't seem reliable If I am missing something please let me know |
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Replies: 3 comments 6 replies
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Hello, what OS are you using to test? Android or iOS? Are you trying to use the AdMob with the example project? https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/tree/master/example |
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Well nvm my issue is fixed I was just missing a step and being dumb |
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Hello, I am having the same issue as described in the OP. Testing on Android with Godot 3.4. Banner ads only working after a timer, Interstitial ads not showing at all. Any suggestions? |
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Well nvm my issue is fixed
I was just missing a step and being dumb
This plugin works amazing!