Skip to content

Android NativeActivity based launcher for LuaJIT, implementing the main loop within Lua land via FFI

License

Notifications You must be signed in to change notification settings

poire-z/android-luajit-launcher

 
 

Repository files navigation

android-luajit-launcher

Android NativeActivity based launcher for LuaJIT, implementing the main loop within Lua land via FFI.

NativeActivity is available starting with platform android-9.

Have a look at the Android NDK's "native-plasma" sample activity to get an idea what it does - or rather, is theoretically able to do. While the sample from NDK implements everything in C, in our case, we create a LuaJIT instance and hand off control to it instead. LuaJIT then handles the main loop. In this programming model, we have a thread which presents us with a "main" entry point and allow us to follow our own program flow as long as we poll for and react to events.

A good number of Android native API headers are readily presented via FFI already. I'll probably add more along the way.

For now - and probably ever, since Mike Pall recommends strongly to do so - the compilation of LuaJIT is not integrated into the Android build framework and has to be run separately.

A wrapper script for building LuaJIT is provided.

Have a look at KOReader's llapp_main.lua file. You can use it as a starting point for your own app.

The real starting point, called from JNI/C, is the run() function in android.lua. It sets up a few things, namely FFI definitions for the Android native API (since it uses that itself for a few things) and some wrapper functions for logging. Also, it registers the "android" module in package.loaded, so you can access it in your own code via require("android"). It also registers a new package loader which can load Lua code from the activity's asset store, so you can use require() for Lua code stored there.

STARTING:

  • init/update the submodules (LuaJIT for now):
git submodule init
git submodule sync
git submodule update
  • update the project for your Android SDK/NDK (needs "android" tool in your PATH):
android update project --path .
  • compile LuaJIT for your target architecture(s):
./mk-luajit.sh armeabi-v7a
./mk-luajit.sh clean
./mk-luajit.sh armeabi
  • compile NDK/native code:
ndk-build
  • compile and package APK (debug variant):
ant debug

TODO:

  • a concept to deal with native Lua modules.
  • a loader for native modules that have been put into the activity's library directory?
  • a loader for obb storage, maybe? We could put native Lua modules there, for example.
  • example code for framebuffer access and more

About

Android NativeActivity based launcher for LuaJIT, implementing the main loop within Lua land via FFI

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Lua 79.0%
  • Java 10.7%
  • C 4.1%
  • Makefile 3.3%
  • Shell 2.9%