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GameObjectCollection.add: Behave correctly with inheritance #241
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6cc361f
tests/scenes: Test that selecting by kind works for subclasses
nbraud 4e8a07e
scenes/GameObjectCollection.add: Add to all kinds in MRO
nbraud 0077ff8
tests/scenes/get_methods: Simplify the set comparisons
nbraud f64dc2b
fixup! scenes/GameObjectCollection.add: Add to all kinds in MRO
nbraud cf20f47
ppb.BaseScene: Expose game objects kinds and tags
nbraud f707be1
tests/scenes: Check removed obj is gone from all kinds and tags
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This is a tricky thing: mro here is going to include
BaseSprite
,Sprite
(the ABC), andobject
. Are you intending for that to happen or would you rather explicitly exclude those?There was a problem hiding this comment.
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I couldn't think of any reasons to exclude them (except maybe
object
?), and there are no documented exceptions about what are validkinds
.There was a problem hiding this comment.
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The question is: what's the difference between
self.all
andself.kinds[object]
under this new functionality?